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edoardo911/README.md

πŸ’« About Me:

πŸ”­ I’m currently working on a custom C++ game engine with DirectX12 and advanced path tracing.
🀝 I’m passionate about turning abstract ideas into clean and optimized code
πŸ‘ I’m experimenting new computer graphics algorithms and custom AI architectures.
🌱 I’m currently learning more about maths, computer graphics and machine learning.
πŸ’¬ Ask me about full-stack dev, mobile apps, or game development.
⚑ Fun fact: I easily lose track of time when working on intensive projects.

🌐 Socials:

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πŸ’» Tech Stack:

CSS3 Dart C# C++ JavaScript Java HTML5 LaTeX Python Solidity TypeScript Firebase Azure Angular Apache Kafka FastAPI React Router React Firebase Hibernate Canva Figma Pandas Jira nVIDIA AMD PyTorch Angular C++ SASS Netlify Apache Kafka Django DjangoREST Flutter jQuery JWT NPM OpenGL RxJS Firebase MongoDB NumPy GitHub Actions Git Confluence FFmpeg Kubernetes Postman Swagger OpenGL

πŸ“Š GitHub Stats:



πŸ’° You can help me by Donating

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  1. Real-Time-Path-Tracer Real-Time-Path-Tracer Public

    Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization

    C++ 15 1

  2. SongStar SongStar Public

    HTML

  3. snAIke snAIke Public

    DQN neural network that learns how to play snake

    Python