Systems Developer & Rust Enthusiast based in Salem, Oregon.
I specialize in low-level systems programming, reverse engineering, and modern systems languages (Rust, Go, C, C#). My work focuses on understanding how software functions at a fundamental level—deconstructing compiled code to build efficient, performant utilities and exploring next-generation programming paradigms.
wednesday.wtf • ckaspian@pm.me
| Core Domain | Languages & Tools |
|---|---|
| Systems Programming | Rust, Go, C (C99/C11), C++ |
| Reverse Engineering | Harmony, BepInEx, MelonLoader, x64dbg, YARA |
| Async & Networking | Tokio, Hyper, Protocol Buffers, gRPC, Goroutines |
| Backend Architecture | Service-Oriented Design, REST APIs, PostgreSQL, Transaction Management |
| Embedded & DSP | Assembly, FPGA, GPU optimization |
| Development | Linux/Windows, Git, Cargo, Go Modules, Make, CMake |
Go, Service-Oriented Architecture, PostgreSQL, Discord Integration
A production-grade backend service implementing service-oriented architecture with dynamic handler dispatch. Designed around a CDN pattern for scalable resource management with Discord integration for guild/channel/webhook orchestration.
Technical Highlights:
- Dynamic Handler Dispatch: Plugin-based service registration via standardized
cdn.Handlerinterface - PostgreSQL Abstraction: Custom database layer with transaction support and connection pooling
- Structured Logging: Comprehensive observability using
go.uber.org/zap - Configuration Management: Viper-based config with environment variable override and validation
- REST API Design: RESTful
/v1/{resourceType}/{serviceName}/...routes with middleware error handling - Discord API Integration: Built-in service interaction via
discordgolibrary - Modular Services: Currently features "Eris" service; extensible for additional implementations
Architecture: Request flow through error middleware → dynamic dispatch → handler logic → database transactions → standardized JSON responses.
Rust, Systems Architecture, Async Runtime
A Rust rewrite of core Wednesday infrastructure, focusing on memory safety, performance, and modern async patterns. Demonstrates expertise in translating complex systems code from imperative to functional paradigms while maintaining correctness and performance characteristics.
Key Focus: Leveraging Rust's type system for compile-time correctness, exploring async/await patterns at scale, and systems-level optimization.
C, Pattern Matching, Signature Detection
A high-performance signature detection tool written in pure C using YARA-style pattern matching. Optimized for minimal overhead scanning with direct byte-sequence identification.
Technical Highlights:
- Efficient memory footprint with zero external dependencies
- Direct binary pattern matching without regex overhead
- Cross-platform POSIX compliance
C#, BepInEx, MelonLoader, Protobuf, Dioxus
Open-source contributions demonstrating expertise in:
- Runtime Injection: Hook-based patching of compiled IL/mono assemblies
- Protocol Buffers: Integration with Protobuf serialization, with bug fixes contributed upstream
- Reverse Engineering: Decompilation analysis and state management in game engines
- Dioxus Integration: Rendering pipeline improvements and component architecture
Contributions Include:
- Bug fixes in Protocol Buffers message serialization
- Dioxus rendering optimization
- State management hooks for dynamic runtime environments
From wednesday.wtf
Technical blog exploring systems programming, Rust ecosystems, backend architecture, and optimization strategies. Recent pieces examine the intersection of performance, safety, and ergonomics in modern systems languages.
"An idiot admires complexity, a genius admires simplicity." — Terry A. Davis



