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PixelPipe is an open source, cross platform 3D graphics software pipeline written in C++. The software pipeline includes programmable fragment and vertex shader stages. External textures can be loaded using JPGs, PNGs, or TIFF files.

BUILDING THE SOFTWARE

This software relies on CMake for building. If you don't have it installed please visit cmake.org first.

Linux/Unix/OSX

Windows

Windows is not yet formally supported.

CONTACT INFORMATION

If you have questions or comments, please let me know! Caleb Johnston caleb.johnston@gmail.com

SOFTWARE LICENSE

Please see the LICENSE file.

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A real-time software rendering pipeline

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