PixelPipe is an open source, cross platform 3D graphics software pipeline written in C++. The software pipeline includes programmable fragment and vertex shader stages. External textures can be loaded using JPGs, PNGs, or TIFF files.
This software relies on CMake for building. If you don't have it installed please visit cmake.org first.
Windows is not yet formally supported.
If you have questions or comments, please let me know! Caleb Johnston caleb.johnston@gmail.com
Please see the LICENSE file.