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Making the pixels dance.
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byBretema/README.md

Hi there awesome human-being!

I'm Daniel 1, a Graphics Engineer based on Madrid, Spain.

⚡ I code about : Performance, Image Processing, 2D/3D Rendering, Dev Tools, and a bit of Web applications

🙊 Fluent in : C++, OpenGL, Vulkan, Python, Js, also Spanish and English

🌳 Exploring : Zig, Odin, Kompute and Vulkan for AI

🛠️ Dev Tools

  • CCPM - Helps to simplify external dependencies on a CMake project

🧊 Render / Animation

🌍 Web Apps

Footnotes

  1. Brétema comes from my native language, it means fog, and it's one of the first effects you learn in 3D.

  2. Right now: Color tools + Nice camera + Push constants

Pinned Loading

  1. ccpm ccpm Public

    Custom Cmake Package Manager - Trying to bring 'npm' and 'pip' vibes to C++

    Python 2 1

  2. Bretema Bretema Public

    Bretema Engine

    C++

  3. vonsai vonsai Public

    A toy engine on top of OpenGL4 using C++17

    C++ 2

  4. astro-eslint-template astro-eslint-template Public template

    Astro template with EsLint packages preconfigured, to start coding as fast as possible :)

    Astro

  5. C++ : Cloning Go Defer keyword funct... C++ : Cloning Go Defer keyword functionality
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    2
    // Check playground in: https://www.mycompiler.io/view/7pXriajivQt
    3
    
                  
    4
    #include <iostream>
    5
    #include <memory>
  6. imog imog Public archive

    Interactive MOtion Graph - A C++17 and OpenGL demo from scratch, to visualise motion capture data and interact with it.

    C++