use THREE.Cache for in-memory asset caching (fixes #772) #953
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Interestingly, because of how entities loads assets asynchronously, this doesn't improve the case of a scene that requests multiple images that share the same URL on page load. Example: http://localhost:9000/examples/showcase-spheres-and-fog/
But if you add a new entity with an asset that has already been loaded (and cached), then a cache hit does in fact happen, and it's served from the in-memory cache.
If the nodes and their assets were loaded sequentially, all subsequent requests would be cache hits. But that's not how things work.
So this isn't a huge improvement, but it'll help in some cases.