Do not resize the canvas while presenting (leads to resolution drop) #3031
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Do not resize canvas in VR mode (not only for mobile, but for desktop too)
Tested on Edge + WMR, Firefox + Vive and Gear VR
Resizing the browser window while presenting leads to the canvas being resized accordingly, which updates resolution in the headset, causing a bad experience. Since Aframe does not rely on Three.js built-in mechanism for resizing the canvas this needs to be handled explicitly in a-scene.js.