setActiveCamera: call play() and modified camera-set-active event
#1502
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Description:
Fixes #1500: Calls
play()when we change the active camerathis.activeCameraEl.play();so it activates the controls attached to the camera (eg:look-controls)I've also moved the emission of the
camera-set-activeto the end of the function. In the editor for example I was listening to that event to check if you've added a new camera so I could save it for later but switch automatically to the editor camera. The problem is that the event was emitted and after all the other cameras (including the one I wanted to set in the event) were deactivated.So by just moving the event to the end you ensure that you've already a consistent state for all the cameras in the scene and you can do whatever you want like, in my case, switching to another default camera.