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@ngokevin ngokevin commented May 23, 2016

Guide

  • 1. Introduction
  • 2. Getting Started / Installation
  • 3. Building a Basic Scene
  • 4. Building an Advanced Scene
  • 5. Thinking in A-Frame concepts already explained everywhere, for now
  • 6. Best Practices
  • 7. Device & Browser Support
  • 8. Optimizing Performance merged into Best Practices
  • Example: Making Scenes Multiuser leave for a blog post
  • Example: Creating Data Visualizations leave for a blog post
  • Example: Creating Audio Visualizations leave for a blog post

Geometry

  • cone
  • registerGeometry
  • geometry.buffer
  • geometry.skipCache
  • geometry.mergeTo
  • Isocahedron, octahedron, dodecahedron, tetrahedron

Primitives

  • a-circle primitive
  • sound primitive
  • torusKnot primitive
  • registering a primitive
  • analogy to 'assemblage' or 'bundle' or 'prefab'
  • a-*hedron primitives

Misc

  • updateSchema
  • combine shader docs into material component
  • utils
  • rStats
  • debug component
  • explain DOM serialization
  • camera.zoom
  • default lighting tweak
  • mention useful components where appropriate (gltf, fit-texture, etc)
  • fix element/HUD in camera docs
  • flushToDOM

Future

  • embedded
  • fullscreen on flat
  • controllers
@ngokevin ngokevin force-pushed the docs030 branch 4 times, most recently from e6cd416 to 23e89c8 Compare May 27, 2016 00:34
@ngokevin ngokevin force-pushed the docs030 branch 3 times, most recently from 940f6c2 to db19dee Compare June 2, 2016 19:08
@ngokevin ngokevin force-pushed the docs030 branch 4 times, most recently from 9f1ccc2 to 1703a0d Compare June 14, 2016 12:00
@ngokevin ngokevin changed the title [WIP] update docs 0.3.0 Jun 14, 2016
@ngokevin
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ready

computer graphics, means an extremely basic shape. With the primitive defined,
additional properties are used to further define the geometry. A material
component is usually defined alongside to provide a appearance alongside the
shape to create a complete mesh.
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@bryik bryik Jun 14, 2016

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Double "alongside" and extra "a" in the final sentence.

How about: "A material component, to provide appearance, is usually defined alongside the shape to create a complete mesh."

@ngokevin
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Thanks @bryik! Let me know if you catch anything else.

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ngokevin commented Jul 21, 2016

@dmarcos want to merge so people aren't updating old docs? we can continue to build/edit off of this

@dmarcos dmarcos merged commit 03db918 into aframevr:master Jul 21, 2016
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