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Duplicate pinch events on the Quest Pro #5505

@zakaton

Description

@zakaton

Performing a single pinch emits multiple "pinchstarted" and "pinchended" events on the Quest Pro (I don't have any other headsets to test this on). Here's a video of the issue comparing A-Frame 1.5.0 and 1.4.0

  • A-Frame Version: 1.5.0
  • Platform / Device: Quest Pro
  • Reproducible Code Snippet or URL: glitch code and the live version
<html>
  <head>
    <title>A-Frame pinch issue on Quest Pro</title>
    <script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
  </head>

  <body>
    <a-scene>
      <a-entity id="rightHand" hand-tracking-controls="hand: right;"></a-entity>

      <a-camera>
        <a-entity position="0 0 -1">
          <a-text
          id="numberOfPinches"
          color="black"
          align="center"
          value="0 pinches"
        ></a-text>
        <a-plane color="white" position="0 0 -0.01" height="0.3" width="1.1"></a-plane>
        </a-entity>
        
        <a-sky hide-on-enter-ar color="grey"></a-sky>
      </a-camera>
    </a-scene>

    <script>
      const rightHand = document.getElementById("rightHand");
      let numberOfPinches = 0;
      const numberOfPinchesEntity = document.getElementById("numberOfPinches");
      rightHand.addEventListener("pinchstarted", (event) => {
        numberOfPinches++;
        console.log({ numberOfPinches });
        numberOfPinchesEntity.setAttribute(
          "value",
          `${numberOfPinches} pinches`
        );
      });
    </script>
  </body>
</html>

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