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Rotation component continuously updated on stillstanding camera entity #2322

@crcdng

Description

@crcdng

The rotation component is continuously updated on a static camera entity (possible performance implications?).

  • A-Frame Version: 0.4.0
  • Platform / Device: Mac / Firefox 51.0.1
  • Reproducible Code Snippet or URL:

https://gist.github.com/i3games/80636bb3bf2b2aa7d09569013d1df123

check console.log

The new values for pitch, yaw and roll are the same as the old values (0,0,0).

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