The rotation component is continuously updated on a static camera entity (possible performance implications?).
- A-Frame Version: 0.4.0
- Platform / Device: Mac / Firefox 51.0.1
- Reproducible Code Snippet or URL:
https://gist.github.com/i3games/80636bb3bf2b2aa7d09569013d1df123
check console.log
The new values for pitch, yaw and roll are the same as the old values (0,0,0).