Some optimizations in SceneGraph code #809
Merged
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Break the for loop when entity is found in SceneGraph selectEntity
No need to still iterate over entities and do a comparison if we found the entity.
I found that when converting this React code to Solid via Claude 4, I figured I push that optimization in here as well.
In scenegraph/Entity.js, simplify getting visible property, it's okay to always use
entity.object3D.visible, not need to check if it's a-scene.