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  1. TurnInPlace TurnInPlace Public

    Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

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  2. PredictedMovement PredictedMovement Public

    CMC extended for predicted abilities

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  3. ProcHitReact ProcHitReact Public

    Procedural physics-driven hit reactions on skeletal meshes. The most powerful hit reaction system you'll ever need.

    C++ 135 13

  4. PushPawn PushPawn Public

    Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

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  5. Grasp Grasp Public

    Gameplay Interaction System

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  6. Vigil Vigil Public

    Gameplay Focus - robust, data-driven, asynchronous, with optional network prediction.

    C++ 55 8