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🎮 I love playing games built with passion by devs—it fuels my own dream of becoming one. I’ve learned a ton along the way, but for now I’m focused on being a solid tech engineer first before making another leap into game dev.
��� Databases? Postgres is straight-up OP. ⚡ Backend? Spring Boot slaps. I’m fluent in Python & Java, but I don’t lock myself into a single tech—I work on solutions that actually work.
🚀 And yeah… with a dozen unfinished projects behind me, I’ve realized one thing: unless I’m getting paid, chances are that project’s staying in the backlog. 😅
- Prototyped native game pipelines in Unity before focusing on college commitments.
- Modeled and animated assets using Blender and Cascadeur.
- Contributed to the CopperCube JavaScript game engine community with plugins.
- 3-4 years of experience since high school, prototyping physics simulations and building full-stack applications.
- Backend: Developed standalone services, REST APIs, and implemented real-time data sharing via WebSockets. Currently learning GraphQL and gRPC.
- Frontend: Extensive experience with React's ecosystem for UI and state management. Used HTMX & Alpine.js for rapid hackathon prototypes.
- Designed and shipped P2P messaging and real-time video-sync features using Firebase.
- Built Maya, a custom-character creation service, and integrated function-calling with models like Mistral and Qwen.
- Strong SQL expertise. Utilized Redis and TimeScaleDB for low-latency, high-throughput data synchronization for multiplayer game-state updates.




