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waiting For Steel Ball Run
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Subham-chaudhary/README.md
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Hello, I'm Subham Chaudhary!

🎮 I love playing games built with passion by devs—it fuels my own dream of becoming one. I’ve learned a ton along the way, but for now I’m focused on being a solid tech engineer first before making another leap into game dev.

��� Databases? Postgres is straight-up OP. ⚡ Backend? Spring Boot slaps. I’m fluent in Python & Java, but I don’t lock myself into a single tech—I work on solutions that actually work.

🚀 And yeah… with a dozen unfinished projects behind me, I’ve realized one thing: unless I’m getting paid, chances are that project’s staying in the backlog. 😅


🛠️ My Tech Stack

🎮 Game Development & 3D Graphics

  • Prototyped native game pipelines in Unity before focusing on college commitments.
  • Modeled and animated assets using Blender and Cascadeur.
  • Contributed to the CopperCube JavaScript game engine community with plugins.

💻 Programming Languages

  • 3-4 years of experience since high school, prototyping physics simulations and building full-stack applications.

🌐 Web Development

  • Backend: Developed standalone services, REST APIs, and implemented real-time data sharing via WebSockets. Currently learning GraphQL and gRPC.
  • Frontend: Extensive experience with React's ecosystem for UI and state management. Used HTMX & Alpine.js for rapid hackathon prototypes.

📱 Mobile Development

  • Designed and shipped P2P messaging and real-time video-sync features using Firebase.

🧠 AI & Computer Vision

  • Built Maya, a custom-character creation service, and integrated function-calling with models like Mistral and Qwen.

🗃️ Databases

  • Strong SQL expertise. Utilized Redis and TimeScaleDB for low-latency, high-throughput data synchronization for multiplayer game-state updates.

⚙️ Hardware & IoT


Connect with me

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GitHub Statistics

Listen to my favorite music

Latest Plays spotify-recently-played

Dirty Deeds Done Dirt Cheap
JoJos.mp4

Credits:九毛Mmmm


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