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3D engine:
- tests e2e: images comparison
animation systemgltf meshgltf skinned meshgltf splatting mesh- raycaster (gpgpu?)
- improve Orbit Controls (mobile, pad)
Third ControlsGlCapabilities Class- directional lights
clean renderers- make diagram of renderers
DELETE OLD ENGINE- physics for particle system ("forces" ubo)
- physics for hair ("forces" ubo, through animation (bones) system?)
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Portfolio
- soft transparent object
animated mesh- WebTransport datagrams ping pong
project manager (assets, lights, inputs, api, views)
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