Hi, I'm Henry and I'm currently studying Computer Science at the University of Portsmouth in the UK. I have a passion for writing Low-Level Software and Real-time 3D Rendering. I'm always open to new and excited challenges, no matter what! Which is probably shown by the vastly different topics I take up.
I really enjoy working in languages that challenge me such as C/C++.
Here's some things I've worked on:

- I wrote this to learn about modern rendering approaches including TAA, Compute and more.

- A Gameboy Emulator written in C++17, used as a tool to learn more about older hardware and how to emulate them. Featuring a functional CPU, and mostly functional PPU. It can play the majority of Games running MBC1 and 5 Mapper Chips.
class CoffeeMaker
static var coffeesMade = 0
function brew(type)
println("Brewing your coffee...")
self.coffeesMade = self.coffeesMade + 1
println("Made your coffee: " + type)
end
end
var coffeeMaker = CoffeeMaker()
coffeeMaker.brew("Latte")
coffeeMaker.brew("Americano")
println(CoffeeMaker.coffeesMade)
- A Small interpreted Language written in C with a Lua and Ruby like syntax. Runs similar in performance to Python3.
