Hi, I am @Lilyel.
I am a software developer specialized in computer graphics.
I like making tools for artists, research & development and games.
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SnowTerrainDeformation
SnowTerrainDeformation PublicImplementation of Jesper Persson master thesis : Volume-Preserving Deformation of Terrain in Real-Time, with OpenGL.
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KBufferTranslucency
KBufferTranslucency PublicImplementation of Andreas A. Vasilakis and Ioannis Fudos paper : "K+-buffer: Fragment Synchronized k-buffer", with OpenGL. Application of translucency using the K-Buffer.
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ValveSignedDistanceField
ValveSignedDistanceField PublicImplementation of Chris Green paper : "Improved alpha-tested magnification for vector textures and special effects", with OpenGL (SFML).
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