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Jiay1C/README.md

πŸ‘‹ Hi, I’m Jiayi Chen

πŸŽ“ Master’s student in Computer Science at Georgia Tech

πŸ“ Passionate about modern C++, real-time graphics, game engines, and game-tech tools.

πŸ” Open to Work

πŸ› οΈ Core Skills

  • Languages: C, C++, C#, Python, CUDA, HLSL, GLSL, Taichi, Lua, SQL, Bash, Verilog
  • Graphics & Game Dev: Vulkan, OpenGL, Unity 3D, Unreal Engine
  • Tools: RenderDoc, Git, CMake, Perforce, Kubernetes

πŸš€ Projects

πŸ”· Vkxel

A voxel-based graphics engine built using Vulkan and modern C++.

  • Real-time geometry modification with SDF-based scene representation
  • Dual Contouring via compute shaders

A Unity-based real-time procedural content generation system.

  • Features include procedural terrain, vegetation, and boid simulations.

πŸ’‘ CUBIC Renderer

CUDA-powered differentiable rasterizer.

  • Implements PBR, tiled deferred rendering, and a modular render pipeline.

πŸ“« Let's Connect

Pinned Loading

  1. Vkxel Vkxel Public

    Vkxel is a Vulkan-based voxel graphics engine that supports real-time geometry modification. Currently in the early stages of development.

    C++ 2

  2. CUBIC-Render CUBIC-Render Public

    Forked from CIS565-Fall-2018/Project4-CUDA-Rasterizer

    CUDA-based Independent and Customizable Render

    C++ 3 1

  3. PCG-Unity PCG-Unity Public

    This repository contains a number of Unity-based PCG scenarios, including terrain, plants, meshes, and boids simulation.

    C# 2

  4. Pin-Bang/project Pin-Bang/project Public

    C#