Add osx runtime support for Universal Binary#744
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Add osx runtime entry to NativeRuntimeSettings defaults to support macOS Universal Binary (FAT) packages. This allows NuGet packages with osx runtime identifier to be properly imported. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Support osx (without architecture suffix) runtime identifier for native libraries, enabling Universal Binary packages that work on both Intel and Apple Silicon Macs. Changes: - Modified NativeLibraries.cs to accept osx runtime identifier without architecture - Use UnityCpu.AnyCpu for osx Universal Binary native libraries - Added test case for osx Universal Binary native libraries Related: GlitchEnzo/NuGetForUnity#744 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Support osx (without architecture suffix) runtime identifier for native libraries, enabling Universal Binary packages that work on both Intel and Apple Silicon Macs. Changes: - Modified NativeLibraries.cs to accept osx runtime identifier without architecture - Use UnityCpu.AnyCpu for osx Universal Binary native libraries - Added test case for osx Universal Binary native libraries Related: GlitchEnzo/NuGetForUnity#744 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
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Summary
Add
osxruntime entry to NativeRuntimeSettings defaults to support macOS Universal Binary (FAT) packages.Changes
osxruntime configuration with AnyCPU settings for both runtime and editorosxruntime in NativeSettingsTestMotivation
Some NuGet packages use the
osxruntime identifier (without architecture suffix) for Universal Binary libraries that support both x64 and ARM64. For example:runtimes/osx/native/structure (see failed to extract some platform-specific .nupkg file (@ pr #658) #655)Currently, NuGetForUnity only has
osx-x64andosx-arm64entries, so packages using theosxruntime identifier are not properly imported.Test Plan
[TestCase("osx", BuildTarget.StandaloneOSX)]in NativeSettingsTest🤖 Generated with Claude Code