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GarrettGunnell/README.md

Hi, I'm Acerola and I'm a graphics programmer.

Let me show you what you've been missing:








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  1. AcerolaFX AcerolaFX Public

    A suite of GShade shaders for Final Fantasy XIV

    HLSL 1.2k 48

  2. Post-Processing Post-Processing Public

    My Unity post processing pipeline and shaders

    ShaderLab 776 78

  3. CS2-Smoke-Grenades CS2-Smoke-Grenades Public

    My recreation of CS2's responsive smoke grenades in Unity

    C# 248 26

  4. Water Water Public

    Sum of sines and fft fluid simulation with a physically based water shader

    C# 516 47

  5. Disney-PBR Disney-PBR Public

    An implementation of Disney's principled BRDF

    C# 98 7

  6. Acerola-Compute Acerola-Compute Public

    A compute shader wrapper for Godot

    GDScript 929 15