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The mechanism within the ScenePipelineMaterialApplier uses the
`FindObjectsOfType` method that in Unity 2019.2 had the additional
parameter of `findInactive` added, which is required for this
functionality to work.

However, in Unity 2019.4 this parameter is randomly removed, probably
due to poor quality control from Unity, so this means that this
functionality works in 2019.2, 2019.3 but throws an error in 2019.4.

The feature is reintroduced in 2020.1, so the fix is just to support
this functionality in 2020.1 as Unity won't back port a fix.
A new component that allows to extract the collision notifier event
data from the event data of the Active Collision Consumer.

The Notifier Target Extractor also has the option now to get the
absolute collider object or the compound parent (as was the original)
functionality.
@thestonefox thestonefox merged commit a77846f into master Apr 16, 2023
@thestonefox thestonefox deleted the fix/material-applier branch April 16, 2023 14:08
@ExtendReality-Bot
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🎉 This PR is included in version 2.11.0 🎉

The release is available on:

Your semantic-release bot 📦🚀

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