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The RotationUpTarget property can now be set via a method passing
the enum index in as the parameter.
The meshesToModify field needs to have the UnityFlag attribute on it
otherwise it won't show up the multiple choice enum drop down.
The ActionRule will return true if the set (or given) action
is currently activated and will return false if the action is
in the deactivated state.
The UnsignedEulerToSignedEuler method was only on the Vector3 extension
but it really should be on Vector2 extension as well for completeness
as these two extension classes have the same matching methods.
The GameObjectDestroyer component allows a specified GameObject to be
destroyed either immediately or at the end of the frame.
The PointsCast.EventData contains RaycastHit information that may be
useful to be extracted and then worked upon elsewhere, so this new
extractor simply extracts the RaycastHit from the PointsCast EventData.
Previously, the CountdownTimer component would rely on the
BehaviourEnabledObserver component to let it start the timer when
the component became enabled. But the use case for wanting a timer
to start when the component is enabled is so common that it may
as well simply be an option on the CountdownTimer component itself.

This makes it easier to simply start a timer, but it can also be
disabled so the use of the BehaviourEnabledObserver can still be
used if required. It is also set to false by default so will not
cause any breaking changes.
@thestonefox thestonefox force-pushed the feat/set-rotation-up-target branch from 885430d to bab96b0 Compare May 20, 2022 06:37
@thestonefox thestonefox merged commit c79920c into master May 20, 2022
@thestonefox thestonefox deleted the feat/set-rotation-up-target branch May 20, 2022 06:41
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🎉 This PR is included in version 2.2.0 🎉

The release is available on:

Your semantic-release bot 📦🚀

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