Fix hydration error suspense #4640
Merged
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Hydration requires the final version the server renders is the same as the first version the client renders. That causes issues with the error boundary because it passes up state. If the server renderers an error because of the result of some data that is serialized in the hydration context (like a server future), then stops rendering that component then the data is removed. Then the client will fail to hydrate that data since it no longer exists and never see the error
Fixes #4635