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I'm a bit confused about the difference between simulation distance and render distance in Minecraft (Java Edition specifically, if that matters).

From what I understand, render distance is how far you can see, but then what exactly does simulation distance affect? Does it impact mob spawning, redstone, or anything like that? Also, if I’m playing single-player, does changing one affect performance more than the other?

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Render Distance

Render distance is about how far the game shows the world around you. Specifically, it determines how many chunks (16x16 block areas) are loaded visually on the client side. So if you set it to 12, you'll be able to see up to 12 chunks in every direction — forming a square 25 chunks wide (12 out, center chunk, and 12 back).

This setting only affects visuals:

  • Terrain, structures, and mobs beyond this range won't be visible at all.

  • It doesn't affect whether mobs spawn, redstone works, or crops grow — those are all handled by simulation distance.

You can verify how many chunks are loaded by pressing F3 in Java Edition. Look for "Client Chunk Cache" — it reflects your render distance.

Simulation Distance

Simulation distance controls how far from the player the game actively processes mechanics. This includes:

  • Mob spawning and behavior

  • Redstone circuits

  • Crop growth, furnaces, fluid movement, and other ticking systems

If something is outside the simulation range, it simply doesn’t update. For example:

  • A redstone clock won’t tick

  • A farm won’t grow anything

  • Mobs will freeze in place (or won’t spawn at all)

This setting is especially noticeable in single-player or when hosting a server, where you're responsible for all the game logic.

Optimizing for Performance

  • Render distance mostly affects your graphics performance. The more chunks the game has to draw, the harder it is on your GPU and memory.

  • Simulation distance impacts your CPU usage. The game has to constantly tick everything in those chunks — mobs, redstone, crops, etc.

On multiplayer servers, simulation distance is often capped server-side to reduce load. Even if you set it high, the server might ignore it.

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    One caveat to simulation distance: Spawn chunks are unaffected by simulation distance, and will always have mechanics processed even while outside of the simulation distance. Commented 2 days ago
  • Will the game let you set a simulation distance less than the render distance?
    – Mark
    Commented 2 days ago
  • Yes you can @Mark which means that even though you can see it, it won't update. Commented 2 days ago
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    @AustinHemmelgarn Not anymore: minecraft.net/en-us/article/minecraft-snapshot-25w31a (scroll down to "World Loading and Spawn Chunks") Commented 2 days ago
  • @BentleyCarpenter Good to know. It’s been a while since I last played, and the last change I had heard about regarding it was the switch to having a user-configurable spawn chunk radius. Commented 2 days ago
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In java edition, simulation distance decides how far chunks around the player are loaded and ticked. Specifically, it only restricts that distance (ie you can't tick chunks further than render distance).

A chunk being "ticked" means that it processes things inside it. this does include mob spawning, mob AI, redstone (though redstone can force-load chunks under certain conditions).

It has no effect in multiplayer, as that setting is decided on the server.

If you're looking for performance, turning down simulation distance can maybe help, but unless you're making really crazy things, it's not really a big factor of performance loss compared to view distance. If your graphics card is good but your CPU is terrible (we're talking pre-2010, which would be idiotic to pair with a good GPU), then it would most likely help a lot.

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    You probably won't need that good of a GPU to get a benefit from it, Minecraft tends to be very CPU bound if you have a decent GPU (With a 5600x and RX 6600, and a mod to change the game resolution to whatever I wanted, it took increasing the resolution to 16k to get performance drops). Sodium makes the game slightly less CPU bound though (it made my system GPU bound at 8k instead of 16k). Commented 2 days ago

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