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Questions tagged [node.js]

Node.js is a framework for making server-side Javascript applications, which is becoming more and more popular for game development. It endorses asynchronous I/O and implements CommonJS standards.

21 questions with no upvoted or accepted answers
3 votes
0 answers
173 views

This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
WaveRunner's user avatar
3 votes
0 answers
149 views

So here I made a little shooter game just to play around with and on my pc it runs fine but for people with worse internet/less powerful computers (e.g at school/few friends of mine) it is quite laggy ...
JohnT's user avatar
  • 43
1 vote
0 answers
47 views

Background I am creating a networked web game using NodeJS, Express, and SocketIO (Note, however, that this question is agnostic to implementation details). I have implemented a client-server ...
Rob's user avatar
  • 53
1 vote
0 answers
798 views

I'm making a multiplayer game with a Node.js server, and I'm searching for how to write the game loop. I'm currently using a setinterval every 15ms, but someone ...
Wild Royal's user avatar
1 vote
1 answer
345 views

So I'm working on a real time multiplayer game in NodeJs (Client and Server). Both loops handle the same "physics" (movement at a constant rate) and both are running at 40hz or 40 times per second. I ...
DanteVentura's user avatar
1 vote
0 answers
60 views

I'm making a game with Unity. The game's multiplayer server runs on Node, but it's only run on my own machine. How do I bundle Node to my game's installer to install it on my player's machine?
Tomomi Sawako's user avatar
1 vote
0 answers
223 views

I'm new to exciting world of Unity, and I have problem establishing network connection using NetworkTransport API. I'm using NodeJS as server. And I have some questions. Does NetworkTransport.Connect ...
metsawyr's user avatar
1 vote
0 answers
397 views

First hello and sorry for my English, and now about my problem. I create node.js server that communicates with the browser-client for player position, life, def, ...
Георги Няголов's user avatar
1 vote
0 answers
120 views

I have a nginx load balancer with 4 nodejs instances behind it, and one Redis server to ...
MakeWebSocketsGreatAgain's user avatar
1 vote
1 answer
1k views

How can I connect to a nodejs socket.io server from a cocos2djs game? I've google all the way to no avail. I tried this but it ...
Anderson Madeira's user avatar
0 votes
0 answers
55 views

Hey please sorry if I sound dumb and correct me! So, I am building multiplayer game using react.js,express.js and socket.io and now really want to deploy after building so and also i want to make my ...
Vivek Shah's user avatar
0 votes
0 answers
263 views

How do games handle arrays/objects of billions of lines to load every gameobject/players positions of big maps for example (server side, for authoritative servers)? I understand it could be split ...
Owow's user avatar
  • 101
0 votes
0 answers
37 views

I have been kicking around an idea for creating a web based game where they can upload images in order to create random monsters/items. This I thought was most similar to how monster rancher ...
Dean Petty's user avatar
0 votes
0 answers
234 views

I have a turn based card game node app, and in development env I store all game states in memory (1 object per "game" in a big parent object) since these objects are constantly changing and ...
Roy's user avatar
  • 1
0 votes
0 answers
226 views

At scale for multi-users, what is the proper way to implement timer updates? I'm making a game where Users have buildings to upgrade which involve timers (Yes I know there are plenty of questions ...
ChrisW's user avatar
  • 1

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