Have you eaten your keyboard already? In the Brawl Stars marketing team, your four Ps are Passion, Players, Pop, and Peculiarity! To succeed in this role, the team keeps talking about Creativity, Creativity, Creativity. You might be the missing fourth C if you can create catchier copy than this. https://lnkd.in/dNEKzN6h #marketingjobs #marketingcareers #gamesmarketing
关于我们
Supercell is a Finnish mobile games company with offices in Helsinki, San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting. Also, we are not able to offer player support on this platform. Please go to https://supercell.com/en/support/ and they'll sort you out! Also: For feedback/questions/thoughts on our games, you might want to join the conversation on the the game-specific social media channels. That's where it's at So many alsos!
- 网站
-
http://www.supercell.com
Supercell的外部链接
- 所属行业
- 电脑游戏
- 规模
- 501-1,000 人
- 总部
- Helsinki,Southern Finland
- 类型
- 私人持股
- 领域
- Mobile games、Tablet games、Games、Video games、Entertainment和Fun
地点
Supercell员工
动态
-
One of the best things in the life of a corporate Linkedin page manager is when your employees come up with great posts themselves. What's my role again? Other than a retweet machine.
Come lead creative growth for Hay Day! 🚜 We’re hiring a UA Creative Producer. The Hay Day team is growing, and I’m looking for a UA Creative Producer to join the team in Helsinki. This is a pivotal role where you’ll own the creative strategy for one of the most iconic titles in mobile gaming. We aren't just looking for a coordinator; we need a strategic producer who can bridge the gap between world-class creative and rigorous performance data. You’ll have the autonomy to build a high-scale creative pipeline and the resources to see your vision reach millions of players. The Mission: Creative Strategy: Lead the vision for performance marketing creative including videos, playables and ASO assets, ensuring Hay Day remains a global leader. 📈 Data-Driven Innovation: Turn complex performance insights into high-impact creative concepts that scale. 💡 Operational Leadership: Manage the end-to-end production pipeline, collaborating with our Central Creative Studio and global external partners. 🤝 Impact at Scale: Drive the creative evolution for a franchise with a massive, dedicated global audience. 🌍 Supercell is built on small, independent teams and total professional trust. I’m looking for a partner who thrives with high autonomy and is ready to take full ownership of our creative growth. We work hard, we move fast, and we have a lot of fun doing it. If you’re a production expert ready to lead the next chapter of Hay Day’s growth, I’d love to hear from you. Apply here: https://lnkd.in/df38SUYd #Supercell #GamingJobs #CreativeProducer #UA #PerformanceMarketing #HayDay #Hiring #Helsinki
-
Thrilling announcement: A finalist candidate dropped out, so this is your chance to fill the big shoes of Monetization Manager for Clash Royale. Yes, 'manager' might sound lame but this is a big role. Big decisions. Bigger impact. Biggest bets! Apply through the link in the comments. Or tell your friends, family members, coworkers?
-
-
Big news: we are planning to bring Merge Mansion into Supercell's live games portfolio. This move would also mean Supercell acquiring the rest of Metacore’s shares. Merge Mansion is a fantastic game. The team at Metacore created the merge 2 genre from scratch, and what they built deserves real respect: millions of players around the world have been playing Merge Mansion for years, and they keep coming back. We have admired this game at Supercell for a long time, and believe its best chapter is still ahead. With Supercell behind it, we think Merge Mansion could be played for years and remembered forever. More to come.
-
-
This job is one for the history books! Clash Royale is hiring a Research & Development Lead https://lnkd.in/d6p87Cwr
-
-
More internships! We are looking for a proactive Event Intern to join our Helsinki-based Team Support & Events Team. Apply by May 3rd: https://lnkd.in/d5Yp24rV
-
Join us in congratulating Supercell game lead Charmie Kim and everyone of the Ensemble cohort by London Games Festival! The Ensemble showcases UK video games talent from Black, Asian and underrepresented ethnicities. More inspiration available at the Trafalgar square in London and through the link: https://lnkd.in/dXTNEcr6
-
-
Supercell转发了
Brawl Stars is not only an amazing game, but the team and company behind it is pretty unique. After 7 years here the biggest culture difference of Supercell compared to my previous employers is the “Freedom and Responsability” aspect : as team member you are free to work on what you wish, as you wish, as long as you spend your time responsibily. Freedom with no responsability is complete chaos, but balanced with responsability it’s a manageable chaos where proactivite people thrive. I’ve seen senior and junior people fresh out of HiVe strive in that environement. If you want to know more about Brawl or Supercell in general feel free to ask :-)