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I want to animate a skirt, but whenever the character sits down it slides up and becomes much shorter instead of staying the same length and covering the legs. I want the mesh to change the size as little as possible, only bend and shear. I tried making the Tension/Compression Stiffness very high and Shear and Bend Stiffness low, changing the Bending Model to Linear, making the Pin Group cover the whole mesh etc., nothing works.

Here are the settings: Cloth Settings 1Cloth Settings 2

And here is the simulation itself: Skirt while standingSkirt while sitting

I'm not sure how clear that is from the images, but the front part of the skirt becomes half as short.

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  • $\begingroup$ Hello, you probably need to change the weight of the pin group, but are you sure that you want to use physics instead of bones? It will make it much simpler $\endgroup$ Commented Sep 7 at 15:17

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