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I use glass BSDF on my mesh which is a convert from step file into fbx from c4d, its been my pipline since then, and when it's come to this specific project the require transparent glass like material, I apply the glass BSDF and I got a wireframe look on my mesh, I tought it was only appear on viewport preview but when I render final animation this wireframe effect still visible on my mesh, maybe it's topology issue so I make it quad and join all overlapping verts, and yet still can't solve the issue I ask bunch of AI to help me solve this issue by chang using Principled BSDF transmission 1.0 but still can't make the "wireframe" effect go away, and also the wireframe that appear was the wireframe of old triangulated topology before I quaded it. anyone ever encounter this? I need help.

this is the vieport preview

this is the render result

this is the render settings

this is my material node

this is the close up look

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    $\begingroup$ It might be helpful to people trying to help you if you uploaded an example blend file to the site blend-exchange.com and add that link in the question. $\endgroup$ Commented Aug 31 at 12:31

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