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I'm trying to get my object to follow a bezier curve and for some reason it's not following it exactly. I followed this youtube tutorial https://www.youtube.com/watch?v=F5YwrUTUAV0 and it seems to almost work. I did see some similar questions and made sure both the object and the curve are set to the same origin point. Is anyone able to help me or point me towards a tutorial that may help? For context, I'm fairly new and looking to create 3d renderings of different retail packaging types.

Thank you for any help! screenshot of blender window with the object highlighted next to the bezier curve it should be following but isn't.

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Your curve is rotated, see if I display the local orientation, as I suppose that you want to keep it standing up, apply the rotation (CtrlA) and the rope will follow correctly:

enter image description here

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  • $\begingroup$ you are my hero! That worked! Thank you so much! $\endgroup$ Commented Dec 10, 2024 at 18:13

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