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1 vote
1 answer
78 views

As I was messing around with Glium, I made an FPS counter to appear in the terminal, but it seems locked to 61 FPS. I tried lowering the number of rendered objects, but the result was the same. At ...
Galogico's user avatar
0 votes
1 answer
148 views

I have to repaint the screen every refresh, and matching with the native refresh rate makes smooth animations. It seems the easiest way to get the native refresh rate is via: Component....
Coarse Rosinflower's user avatar
1 vote
0 answers
121 views

Calling renderer.render() in a requestAnimationFrame() loop will often fire faster than the <canvas> element can update its image, making any "true" FPS measurement inaccurate. In ...
user3163495's user avatar
  • 3,968
2 votes
0 answers
111 views

I'm using ScreenCaptureKit to capture screen frames at 60 FPS. To measure capture latency, I display a timer label on the screen using CVDisplayLink, and when each frame is captured, I save the image ...
Lex's user avatar
  • 31
1 vote
0 answers
57 views

I have this piece of code: var framerate = 120; function setup() { createCanvas(1920, 1080); frameRate(framerate); } function draw() { clear(); textSize(13); text(frameRate(), 20, 20); } &...
Nproductions's user avatar
0 votes
0 answers
37 views

FPS calculation is not giving expected number in my react application. My application looks like this <Myapp> <App1> <FPSComponent /> </App1> <App2> <...
Pravin Poudel's user avatar
0 votes
0 answers
37 views

Due to the release of ProMotion devices, the system may switch frame rates in certain scenarios, resulting in the loss of reference value for data collected through CADisplayLink callbacks at a fixed ...
zhouyantongios's user avatar
0 votes
0 answers
191 views

I am building a flutter app to record videos but they need to be at 4K and 60 fps. First off, I tried using the native Flutter camera plugin, which supposedly takes in an optional fps paramter, but ...
Eoiner's user avatar
  • 166
0 votes
1 answer
47 views

I would like to move a div at a perfect constant speed. The following project shows my implementation https://stackblitz.com/edit/angular-6x9fejz3?file=src%2FAnimationPage%2Fanimation.component.html ...
Foxhunt's user avatar
  • 964
5 votes
2 answers
221 views

I'm trying to create a screen recording program using Python, but I'm running into some issues. My goal is to be able to set a specific duration (e.g., 10 seconds) and frame rate (e.g., 30 FPS), but ...
Philip Neumair's user avatar
3 votes
0 answers
56 views

Please, I would appreciate some help and will be grateful for any help. I have some doubts about how to calculate the frame rate (FPS) in image classification for training an testing routines. I've ...
rafa's user avatar
  • 31
6 votes
1 answer
186 views

I'm developing my own toy UI framework in C++ using OpenGL. However, animations seem to be capped at 60Hz when dynamic refresh rate (DRR) is on, whereas I have a display with 120Hz. It seems like the ...
helloworld123's user avatar
2 votes
1 answer
78 views

I made an ASCII video player that runs in the Windows command prompt. However, I am having issues in regards to having the frames print at the same speed (FPS) as the original video. At first I ...
Alexander's user avatar
0 votes
0 answers
15 views

Intro The capture video device supports 1920x1080, { 60.00 30.00 25.00 20.00 10.00 fps }. So I first set the device to the proper active format (1920x1080) and min/max frame duration (60fps). Video ...
Mark's user avatar
  • 18.4k
-3 votes
1 answer
136 views

My pong implementation is very choppy, and I think it may be because of how I calculate how much the program sleeps. The maximum frame rate is set to 60 and my computer should be able to run this at ...
Omar Khaled's user avatar

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