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I’m working on a real-time orientation extraction system (ZYX Euler angles) from my omega7 device, and I’m trying to understand why yaw/roll behave chaotically when pitch approaches ±90°, or when I ...
chicagoJaguar's user avatar
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I’m using a Force Dimension Omega.7. From its 3×3 rotation matrix 𝑅 , I extract ZYX Euler angles (Yaw–Pitch–Roll) as: double yaw= std::atan2(R\[1\]\[0\], R\[0\]\[0\]); // Z double pitch = std::...
chicagoJaguar's user avatar
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I have this Java code using the ARCore Pose : private void updateCameraPose(Pose pose) { //float[] quaternion = new float[4]; //pose.getRotationQuaternion(quaternion, 0); ...
Tom3652's user avatar
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I’m trying out R3F in React and rotating a capsule model using TransformControls (only on the Z-axis). I want to print the current rotation angle whenever it changes, but only the initial angle gets ...
bibi's user avatar
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How to convert glm::quat data to glm::vec3 angles? Example: I've start data: glm::vec3 start = glm::vec3(90, 30, 45); and after convert to quat (0,730946)(0,016590)(0,677650) .... How to convert ...
St_rt_la's user avatar
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I am working on image rotations in 3D space. I am trying to rotate an image on a 3D graph based on Yaw, Pitch, and Roll angles. I've succeeded in plotting the image as a polygon. Here is a view for ...
Titi's user avatar
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I have the following code that is run on every frame: const yRotationPerFrame = (scaleSensitivity(leftStick.x) * framePeriod) / 15 const forwardVelocity = scaleSensitivity(...
Pulsares's user avatar
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I have given following transformation: arguments=['-0.005', '0.1370', '0.00548', '0.0148379', '-0.1494206', '0.9886599', '-0.0021957', 'wrist_3_link', 'camera_color_optical_frame'] This is being ...
roboguy's user avatar
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TLDR: How to get Euler angles in RPY form from a rotation matrix using the Eigen library. I tried ChatGPT, Google search and the documentation. The following is supposed to be the way: mat.eulerAngles(...
Ramasamy Kandasamy's user avatar
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When trying to extra Euler angles from a quaternion I appear to be flipping the y and z components, but I don't understand how or why. I am within a left handed coordinate system and it appears that ...
chadb's user avatar
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In my project, I use quaternions in my code, but I also want to be able to use Euler angles in other parts in my code because it's easier for me to use. But when I rotate the Y axis of a glm::...
ratm's user avatar
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So basically I have had written a code which calculates the rvec, yaw, pitch and roll of aruko marker and displays them in real time. import numpy as np import cv2 import sys import time import math ...
Plutus's user avatar
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I have two Quaternion rotations Quaternion rotation1 = Quaternion.LookRotation(forwardVector1, upVector1); Quaternion rotation2 = Quaternion.LookRotation(forwardVector2, upVector2); I want to ...
yogesh sriraman's user avatar
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I experimented with a simple Unity program with 1 camera, with a tracked pose driver. The result looks like this: When given a Euler angle of XYZ format: pitch up <=> X decrease pitch down <=...
tribbloid's user avatar
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I’ve been stumped by a 3d math problem that exploits my weakness in quaternions! I am visualizing data from a physical sensor in unity / c#. I have a ‘rod’ object with a rotation represented by the ...
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