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I am using a networked A-frame to generate a new entity when the page is loaded. I want to add a few functionalities on those entities like hover, on click, etc. I tried making it clickable but it didn't work.

function rigClick(){
        console.log("Entity Clicked");
      }
<a-scene>
    <a-entity id="rig" onclick="rigClick()">
        <a-entity
          id="foo"
          networked="template:#rig-template;attachTemplateToLocal:false;"
          camera="active:true;"
          position="-27 2.5 24"
          wasd-controls="acceleration:12;"
          look-controls
          spawn-in-circle="radius:2"
        >
        </a-entity>
     </a-entity>
</a-scene>

I also tried using the register component but I am unable to get the results.

AFRAME.registerComponent('click-handler', {
      init: function () {
        let entity = document.querySelector('#rig')

        entity.addEventListener('click', (e) => {
          console.log("You just clicked on entity");
        })
      }
    });
<a-scene>
    <a-entity id="rig">
        <a-entity
          id="foo"
          networked="template:#rig-template;attachTemplateToLocal:false;"
          camera="active:true;"
          position="-27 2.5 24"
          wasd-controls="acceleration:12;"
          look-controls
          spawn-in-circle="radius:2"
          click-handler
        >
        </a-entity>
     </a-entity>

1 Answer 1

1

If you want to use your mouse, you need a cursor which will map 2D mouse clicks onto 3D rays checking whats under the mouse cursor:

<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script>
// declare a component
AFRAME.registerComponent("click-detector", {
 // called upon initialisation
 init: function() {
   // when a click is detected
   this.el.addEventListener("click", () => {
    // log "clicked"
    console.log("clicked")
   })
 }
})
</script>
<a-scene cursor="rayOrigin: mouse" raycaster="objects: a-sphere">
  <a-sphere position="0 1.25 -2" radius="1.25" color="#EF2D5E" click-detector></a-sphere>
</a-scene>

Works the same in aframe-networked as long as you add the component to the networked-template so that every new 'player' has the component attached:

<template id="avatar-template">
  <a-entity class="avatar">
    <a-sphere class="head" scale="0.45 0.5 0.4" click-detector></a-sphere>
  </a-entity>
</template>
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