I would like to get control point of the rendering volume of a camera in three.js
it can be accessed by using a camera helper like in the camera example with attribute pointMap
console.log(cameraOrthoHelper.pointMap);
return :
c, cf1, cf2, cf3,cf4, cn1, cn2, cn3, cn4, f1, f2, f3, f4, n1, n2, n3, n4, p, t, u1, u2, u3
My interest are in n1...n4 and f1...f4 (orange cube)
But the value seems to be wrong. what do i have to do to exploit thoses values in real world coordinates ?
