๐ป Game Developer โข ๐ง AI Systems & Automation โข โ๏ธ Architecture Enthusiast
From gameplay to AI-driven automation, I love turning ideas into working systems.
- ๐ Based in Turkey
- ๐น๏ธ 8+ years of game development experience (mainly Unity & C#)
- ๐ค Currently focused on:
- AI architecture & tooling
- Automation systems (pipelines, agents, event-driven flows)
- ๐ค Open to collaborating on AI tools, automation backends, and game-related systems
- ๐ง Designing AI-assisted development workflows (Claude Code, LLM-in-the-loop)
- โ๏ธ Building event-driven Python backends for integrations & automation
- ๐งฑ Experimenting with clean, modular architecture (domain + services + engines)
- Hexagonal / clean-ish architecture in small services
- Event-driven patterns for integrations
- AI-assisted workflows (coding, refactoring, documentation)
- Tooling that makes developers faster, not just fancier
- Release first version of Backbrain that completely automated project development system
- Expand AI-assisted workflows for refactoring & documentation
- Create a shared architecture template for small AI-driven services
- Publish articles about modular system design & automation patterns
- Release a more polished version of AgentMate
- Unity (2D / 3D)
- C# gameplay systems
- Architecture-driven game code (SOLID, composition-first)
- Python (asyncio, type hints, clean modules)
- REST APIs & microservices
- Background workers, schedulers, task queues
- Message/event-based patterns
- Working with AI coding assistants (e.g. Claude Code style flows)
- Prompt design & scaffolding for:
- Classification
- Summarization
- Orchestration of multi-step tasks
- Building systems where:
- Code + AI + automation work together
- Git / GitHub workflows
- Dockerized services
- Local dev environments & scripts
- CI-friendly structures
I care a lot about architecture. A few principles I try to apply:
- ๐น Modularity first โ small, focused components over god classes
- ๐น Clear boundaries โ separate:
- domain logic
- infrastructure
- integration layers
- ๐น Config over hardcode โ make systems tunable without rewriting code
- ๐น Async & event-driven where it makes sense
- ๐น Developer experience โ tools & APIs should be pleasant to use
- Build AI-driven automation systems
- Design modular, scalable architectures
- Create event-driven backends (Python, async)
- Prototype developer tools & agents
- Structure clean, maintainable gameplay/tech systems
๐ก Then weโll probably work great together. Reach me out โ
Thanks for stopping by. If you love clean code, smart systems, and automation, weโll probably get along. ๐



