Questions tagged [oculus]
60 questions
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No "USB Dialog Connection" option when enabling Developer Mode
I am trying to enable Developer Mode on my Meta Quest 3 and am running into a problem while following 2 different official developer docs:
Setup Development Environment & Headset doc; and
Enable ...
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657
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Unity VR Max File Size
I have recently run into errors when building my Unity VR app for the Meta Quest 2 - and I wanted to check my understanding of something - from everything I've found it sounds like there is a max file ...
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Raycaster causes Freezing in Unity Using Oculus SDK and OVRPlayerController
I am creating a scene in Unity using the Oculus SDK and XR Plugin. My scene works well in the Quest 2 including 2 VFX I have added and sound effects. I am following a LinkedIn course about VR UI - and ...
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Verify Unity, Oculus app on server side [duplicate]
Starting with the fact that my background is non-technical, I have used a keystore with my Unity game build that is for Oculus, Rift, etc. Now I want to verify the authenticity of incoming client ...
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How should I go about making "tutorial hands" to show users how to interact with objects?
I'm making a game in which players will need to interact with several types of controls (switches, knobs, etc.) in various different ways. For part of the tutorial, I want to show them how to interact ...
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Custom TextMeshPro Shader doesn't render on Android
I wanted to make build of a project using custom shader for TextMeshPro text assets. It renders nicely on PC but It gives me block instead when build for the meta Quest 2. For me it looks like it ...
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How to cut a desired shape out with desired depth of a mesh on VR?
I am creating my first Unity project which is a 𝐕𝐑 𝐬𝐢𝐦𝐮𝐥𝐚𝐭𝐢𝐨𝐧, and I am struggling with a particular issue.
I need to create 𝐚 𝐜𝐨𝐦𝐩𝐥𝐢𝐜𝐚𝐭𝐞𝐝 𝐦𝐞𝐬𝐡 𝐜𝐮𝐭 𝐟𝐞𝐚𝐭𝐮𝐫𝐞 that ...
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How do I add a pointer to my XR Interactor line visual?
I am setting up my project with XR Interaction toolkit. As usual, there are two red rays from the controllers after the set up as shown below.
However, I want the rays to appear exactly as it is in ...
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Showing something different on screen to what is seen in Oculus
I was tasked with creating a demo for something involving VR. They want people to use the VR headset, but they also want to visualize some of the calculations that go on behind the scene to the ...
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Use Graphics Raycaster do implement pointer control VR
I am trying to figure out how to allow my players to put in a code to join a group room using photon. Unity seems to suggest using a graphics raycaster but in most sample code it uses mouse input for ...
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Unity VR Detect if object is being held
I am using the XR Interaction Manager in Unity VR. The player can hold objects when pressing the trigger button of the hands (the interactable object has the component XR Grab Interactable).
I want to ...
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158
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My instantiated prefab is rotating in scene view but not in game view during play mode. Why?
I created "rotate.cs" & attached it to a prefab which gets instantiated during play mode. The gameobject which spawns is supposed to rotate constantly. For some reason, it rotates only ...
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Scene Turns purple on headset but not in editor
I have a scene that looks fine in the editor and even if I am connected via Oculus link and am running the game the plane interior comes out fine. However when I push a build through adb or app lab I ...
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"Attach socket" with Oculus Interaction SDK
I'm trying to recreate the "attach socket" (XRSocketInteractor) from Unity's XR Interaction Toolkit.
Has anyone had any success? I've read through the documentation but can't come up with a ...
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Oculus Quest: How to disable casting, video recording, screenshots
How can I disable casting, video recording (video capture), and taking photos (screenshots) when developing an Oculus/Meta Quest game.
Answering my own question after spending hours googling.