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Questions tagged [effect]

Consider using either 'graphic-effects' or 'sound-effects' tags.

0 votes
1 answer
86 views

I want to make a coin/star collectible effect like when you beat a level in the game Geometry Dash. There, the stars all fall from a pre-defined place in random directions, and after about 1 second of ...
CheckerT's user avatar
  • 176
0 votes
0 answers
244 views

I was curious about how wake effects are added in video games. Do most games use blender to mimic this effect and is it dynamic or does it have any drawbacks? Has anyone ever tried making it in Unity ...
Akshit Chaturvedi's user avatar
0 votes
1 answer
525 views

I'm trying to build a game that uses the Pix2Pix post-processing effect for Unity, which is an image-to-image translation with deep neural networks. It works well but I want to fade this effect with ...
Felox's user avatar
  • 77
1 vote
1 answer
2k views

Why particle effect alway rendered after UI though they have same sorting layer and same sorting order? I searched a lot of information about it,every one said that both of effect and UI are ...
Winson Song's user avatar
3 votes
1 answer
6k views

I'm developing a game with Unity3D. I found that particle effects would penetrate upper hierarchy UI. Can I show the effect when the UI's sibling index bigger then effect's and hide the effect when ...
Winson Song's user avatar
0 votes
1 answer
113 views

I have a path made using segments of sine wave interpolation put together that is drawn flat on the screen. And I would like to give the path the effect of coming towards the player. I tried to draw ...
anon212's user avatar
3 votes
2 answers
976 views

I want to implement a wavy laser beam similar to the Proton Backpack in Enter the Gungeon. https://youtu.be/wl-o6gbMqFM?t=58 It's easy enough to draw a line from one point to another, but how to get ...
DyingIsFun's user avatar
  • 1,337
1 vote
1 answer
1k views

I'm currently fiddling around with some RPG mechanics and I'm trying to implement a solid way to handle items that have different on use effects. Currently, I have a base class called "Item" that ...
Grant Upson's user avatar
0 votes
1 answer
287 views

I am successfully drawing all of my geometry with an AlphaTestEffect and would like to apply shaders. I've built a shader Effect from a tutorial and can't seem to find anything on the web that answers ...
blurry's user avatar
  • 819
0 votes
1 answer
229 views

After playing Nex Machina for a while, the shattering effect which turns monsters and scenes into cubes really fascinated me and I can't hold my curiosity to explore how they made it. I have tried to ...
Alpha Mistral's user avatar
2 votes
1 answer
1k views

I have a problem. I want a Grayscale effect to be applied ONLY to the chair on the stage. The chair has a layer CurrentItem. And I have two cameras: ...
Martyna Cichoń's user avatar
10 votes
2 answers
2k views

I was watching the teaser trailer for Seasons After Fall, and I was struck by the effect they use to transition between seasons (around 21-24 seconds): The level art, including the background and the ...
Jessca Stone's user avatar
1 vote
2 answers
2k views

I'm using Unity C#. How would I create the effect in my pool game, a line showing the direction of the second (not white) ball after collision. Example: I need to make the line coming from the ball ...
John Smith's user avatar
  • 1,255
2 votes
1 answer
499 views

I am trying to implement a very simple pixel shader for some basic lighting using this tutorial http://www.xnahub.com/simple-2d-lighting-system-in-c-and-monogame/ My problem is that when the effect ...
Ragnoroct's user avatar
0 votes
1 answer
199 views

This is a screencap from Blackops III: I tried this using 5 maps including displace and normal, but it still looks too flat. I was wondering what a good method or workflow is to make walls actually ...
Aidan Pallian's user avatar

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