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Questions tagged [beziers]

Parametric smooth curves and surfaces in computer graphics. Bezier curves and surfaces have control points that are used to control their shape. They are frequently used in software for automotive and industrial design.

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Background: I am implementing a 2d renderer using OpenGL and currently working on rendering text. What I have so far: you can generate bitmap fonts from given font files (like .ttf). It works by ...
Eilan Laken's user avatar
2 votes
1 answer
335 views

I am trying to implement an animation system using cubic bezier curves. It was easy to setup the calculation of the curve itsself. Only evaluating the curve at a specific time x gives me headaches. I ...
Kerby's user avatar
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2 votes
2 answers
172 views

In Unity, I have a Spline that I'm using to move an object. During the game, the player can add new knots to this Spline as the object moves forward. e.g if they want the object to go right, they can ...
kyopa's user avatar
  • 143
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1 answer
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For context, I'm trying to create a really dynamic and fast character. That can suddenly move slow, fast, zap into places, dash, and hover in place. Say that I want to make a character accelerate a ...
curiousCprogrammer1231's user avatar
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0 answers
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I'm creating a music game where the player travels inside a tunnel and can create twists and turns while listening to music. Here's a video showing what it currently looks like. I'm looking for advice ...
curiousCprogrammer1231's user avatar
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0 answers
216 views

Working in 3D in the Godot engine, I have an object that moves through space and, like a tornado, is intended to pick up objects in its path. What I have right now is janky, effectively re-baking the ...
Evan C's user avatar
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1 vote
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263 views

I am making a 2D procedurally generated game like Terraria, and I want my terrain to be smooth similar to how games like Hill Climb Racing look. I have a Tilemap that renders my tileSprites and a 2D ...
Jacko_256's user avatar
0 votes
1 answer
211 views

What I'm doing: I'm moving a projectile to it's target along a Bézier curve with one control point. The projectile moves from Transform A to ...
PayasoPrince's user avatar
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109 views

I want to make a train that can move in a curve. I have downloaded a Train Spline Walker unity package. That package can generate a spline, and the train's locomotive will move in the spline with a ...
Duy Hạnh Trần's user avatar
1 vote
1 answer
247 views

I have created an object that is comprised of two bezier curves (constructed of an identical finite segments equal to a variable named resolution). The two curves ...
Magikarp's user avatar
0 votes
1 answer
214 views

I have been using the method here to find the intersection between a line and a curve but, I am not too sure how I would go about solving the time for when two objects moving along their respective ...
olie's user avatar
  • 1
0 votes
0 answers
190 views

I have a quadratic bezier curve, i want add a sine wave to it to animate it, simulate the grass animation. Currently i add the sine wave to P2.y and P3.y, but it don't look very nature. How to add the ...
user1535273's user avatar
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0 answers
126 views

I have 3 Hermite curves, including a position at the x, y, and z axes controlled by tangent and weight values. I knew that it is a 2D curve. now I can calculate the tangent from 1st derivative, but ...
Hadestrb's user avatar
1 vote
1 answer
110 views

I have a spline generation system using a cubic Bézier algorithm. I created a tool that splits the spline and adds a new point where the user clicked on the spline, but it causes the spline to deform ...
Cyclone's user avatar
  • 51
2 votes
0 answers
261 views

I'm working on a bezier curve implementation in Unity. Until recently, I had no need for roll (the objects that followed the curve always stood upright) but I've since added a roll value to each ...
squiddingme's user avatar

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