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I have a skeletal mesh with a Physics Asset assigned to it as such: enter image description here

This skeletal mesh is used within an ACharacter with collision settings as such: enter image description here

And an actor which has the overlap event as such: enter image description here blueprintue to copy from

The Overlapping of the mesh is detected but I can't find out how to get the Physics body(s) that has overlapped:

Video

enter image description here

I’m also open to a c++ solution if required

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