Reducing latency with Hi-Rez Studios, a visit from the mayors and events around the globe in this edition of the Bandwidth Bulletin! 🌐🎮
We recap the key updates the team worked on in this edition of the Bandwidth Bulletin. We take a look into an excellent partnership with Hi-Rez and the significant impact it had on reducing latency for their gamers, alongside a visit from two mayors at the i3D.net office and lots of events to boot! Keep reading for more.
Reduced costs and latency with Hi-Rez partnership
Hi-Rez Studios’ newly released cross-platform online multiplayer offering Divine Knockout, needed a high-performance global network that could provide players with unmatched reliability and connectivity.
This is where i3D.net stepped in — by providing bare metal servers and an anti-DDoS service that protects gamers from unexpected connection drops, i3D.net’s partnership with Hi-Rez Studios has significantly reduced latency, particularly in South America. Read about the 30-55ms drop in latency and the significant savings in costs that Hi-Rez could make as a result of its collaboration with i3D.net!
Celebrating diversity
The team here at i3D.net is proud to be part of a multicultural workplace. We celebrated this through an international lunch day, where volunteers brought homemade food from their country.
This year’s international lunch featured some excellent cuisine from the US, Ukraine, Pakistan, Malaysia, Philippines, Mexico, Italy and the Netherlands. We hope to continue organizing these cultural exchanges more regularly! Read more about our diversity and inclusion policy here.
Mayors of Rotterdam and Capelle aan den IJssel visit i3D.net
i3D.net had the honor of having Mayor Ahmed Aboutaleb of Rotterdam and Mayor Peter Oskam from Capelle aan den Ijssel over at the Rivium office in Rotterdam for a brief visit. The team was happy to show them around and give them an introduction to our work, our approach to sustainability and an insight into the company culture.
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Networking with experts and partners in the industry
Our network team was at RIPE86 in Rotterdam at the end of May, with around 800 network experts to discuss the future of network regulation, protocols and other important themes. The commercial teams attended Nordic Game Malmo to speak to developers and experts in the video game industry. Our recruitment team was at the Upstream Festival in Rotterdam at the same time, and organized a coding challenge, with an exciting prize for the winner!
Our VP of Business Development Mehdi Benkirane took the stage to introduce the gaming industry to network experts and professionals from internet-related sectors at More-IP in Amsterdam in June.
You can catch our commercial team in the UK currently, from June 11 to July 13 at Develop: Brighton to answer any questions about how we can help with your next multiplayer project.
The importance of peering for a low-latency network
Read this edition's in-focus blog featuring a deep dive into peering and its importance to a low-latency network. We look at what peering is in simple terms and address the confusing relationship between a network, geographical distances, and how strategically choosing which ISPs to partner with can dramatically boost the performance of a network. This is an important read for RTC specialists, anyone working with a network-sensitive application, and video game developers!
Developing an online multiplayer title: The essentials
In case you missed the informative discussion at Reboot Develop Blue on how to set the building blocks for an online multiplayer game, don’t worry, we have you covered! We have broken down the conversation between our CTO Stefan Ideler and RallyHere's Director of Services & Customer Success Darryl Lister into shorter parts for specific information. Check out this short snippet about the pitfalls to avoid while developing a multiplayer title!
That covers it for this edition! Keep an eye on our socials and the website for more news and updates!