The Neuroscience of how E-learning blends into our brain

The Neuroscience of how E-learning blends into our brain

E-learning:

learning system based on formalised teaching but with the help of electronic resources is known as E-learning.. E-learning can also be termed as a  network enabled transfer of skills and knowledge, and the delivery of education is made to a  large number of recipients E-learning:

learning system based on formalised teaching but with the help of electronic resources is known as E-learning.. E-learning can also be termed as a  network enabled transfer of skills and knowledge, and the delivery of education is made to a  large number of recipients

The Neuroscience Of How E Learning Blends Into Our Brain:


 Introduction:

There is a reason why 77 percent of American companies offer online corporate training to improve the job skills and professional development of their employees.

It's because it works so well.

The secret, according to industry analysts, is that e-learning blends naturally into how our brains are wired to learn.

There have been a host of theories about how we absorb and incorporate learning, but none have had the impact of David Kolb's model of the learning cycle. In his 1984 book called “Experiential Learning: Experience as a Source of Learning and Development,” Kolb explains the four conditions that must be present for our brains to engage in the learning process.

David Kolb's model of the learning cycle:

David Kolb published his learning styles model in 1984 from which he developed his learning style inventory.

Kolb's experiential learning theory works on two levels: a four-stage cycle of learning and four separate learning styles. Much of Kolb’s theory is concerned with the learner’s internal cognitive processes.

Kolb states that learning involves the acquisition of abstract concepts that can be applied flexibly in a range of situations. In Kolb’s theory, the impetus for the development of new concepts is provided by new experiences.

Kolb's experiential learning style theory is typically represented by a four-stage learnincycle in which the learner 'touches all the bases':

1.    Concrete Experience - A new experience or situation is encountered, or a reinterpretation of existing experience.

2.  Reflective Observation of the New Experience - particularimportance are any inconsistencies between experience and understanding.

3. Abstract Conceptualization- Reflection gives rise to a new idea, or a modification of an existing abstract concept .The person has learned from their experience.

4. Active Experimentation:

Finally, active experimentation refers to putting what we are learning into practice. The faster we can use what we learn, the more we will retain it. E-learners are more inclined to take each lesson and look for ways to apply their new knowledge immediately. Because the pace of learning is more individualized, they can learn, implement and then repeat it on a continual cycle of improvement.

E-learning is a way to let learners learn naturally through their instinctive processes. They actively create knowledge as opposed to passively absorb content, which allows for them to learn more and retain it longer.

The gist of modern learning theories that form the basis for the work of Kolb and Zull suggests that learning is a process and the goal of human resources departments should be to encourage that process and measure participation as opposed to outcomes.

They also believe that learning must be seen as a continuous process, not just the occasional one-day seminar.

Traditional classroom learning is more focused on the student learning from the teacher. However, in e-learning, as the researchers point out, it is more a point of the student learning through the process of taking in knowledge and then testing it against their real-life experiences. In the process of transforming and using their knowledge, they retain it and create new knowledge.

Effective learning is seen when a person progresses through a cycle of four stages:

Having a concrete experience followed by (2) observation of and reflection on that experience which leads to (3) the formation of abstract concepts (analysis) and generalizations (conclusions) which are then (4) used to test hypothesis in future situations, resulting in new experiences.

Conclusion

 With this article, I tried discussed the viability of an effective learning experience via simple technologies. The development of E-learning products requires an expansion of the traditional project management model.


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