Eleven exercises for more efficient, productive, and creative meetings.
In 2010 we published Gamestorming, a human-centered design toolkit that’s kind of like a recipe book for teams who want to increase their productive and creative outputs. The book has been a huge hit, selling over 100,000 copies and translated into more than a dozen languages.
There are 87 exercises in the book (and more on the website), but there are a few that we use all the time at XPLANE. I think of these as “core games” for better meeting design. I’m listing them here in a typical order: Setting goals, generating and sorting ideas, expanding and exploring them, making decisions, and getting feedback.
Managing Director at Smart Partners KK
8yAbsolutely smashing book. Most books you bu/ read and dump on a shelf, this one went on the table next to the whitebaord wall!
Dave, thank you for founding XPLANE and for developing tools (Gamestorming & Boardthing, etc.) to help harness the power of Collaborative Intelligence. I frequently look for ways to use ideas from Gamestorming to facilitate meetings and workshops. Keep up the Good Work!
Great resource. Been a fan of XPLANE for a long time. Keep up the great work in helping people understand together.