Eleven exercises for more efficient, productive, and creative meetings.

Eleven exercises for more efficient, productive, and creative meetings.

In 2010 we published Gamestorming, a human-centered design toolkit that’s kind of like a recipe book for teams who want to increase their productive and creative outputs. The book has been a huge hit, selling over 100,000 copies and translated into more than a dozen languages.

There are 87 exercises in the book (and more on the website), but there are a few that we use all the time at XPLANE. I think of these as “core games” for better meeting design. I’m listing them here in a typical order: Setting goals, generating and sorting ideas, expanding and exploring them, making decisions, and getting feedback.

See the list.


Jason De Luca M.A. CMC CPPM

Managing Director at Smart Partners KK

8y

Absolutely smashing book. Most books you bu/ read and dump on a shelf, this one went on the table next to the whitebaord wall!

Dave, thank you for founding XPLANE and for developing tools (Gamestorming & Boardthing, etc.) to help harness the power of Collaborative Intelligence. I frequently look for ways to use ideas from Gamestorming to facilitate meetings and workshops. Keep up the Good Work!

Great resource. Been a fan of XPLANE for a long time. Keep up the great work in helping people understand together.

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