“Tools of the Trade” is a series that aims to highlight the tools that DIMA students use to make their projects. Character Animator by Adobe is a software that lets users create unique characters, or puppets, and then use either preset motions or more advanced controls to bring these puppets to life via animation. This software sees the most use in DIMA 100, as that class has projects dedicated specifically to making puppets and animating them. It is also a software that DIMA 100 students may use for their final project in that course. DIMA 200 students may also find themselves using Character Animator in tandem with another software, Procreate, for an animation project in that course. #westconndima
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Day 8 of #100DaysOfCode , today at Blockfuse Labs I learned CSS Animations : An animation lets an element gradually change from one style to another. To use CSS animation, you must specify some keyframes for the animation. Keyframes hold what styles the element will have at certain times. I built this using HTML & CSS animation. #cssanimation #css #html #100DaysOfCode
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Good animation is about making motion fun to watch. (I've learned, because I've been animating for 46 years) Here’s the difference: Enough drawings can get you smooth, fluid steps. But strategic poses can turn them into a dance. Here’s how to make the shift: 1. Good timing makes the movement feel alive. 2. Natural movement travels in arcs, not straight lines. 3. Don’t be afraid to exaggerate movement and expression. Drawing simple motion is easy. Animating for mastery takes strategy and dedicated practice. Which one are you focused on right now? Do you have a creative child that would love to learn animation? Kids & Teens Animation Academy is especially for them: https://lnkd.in/gHUaktnz
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Worked on this animation in Rive a while ago. You can interact with each component by dragging them around the breadboard and they snap to the grid because the legs are supposed to connect to the holes. It was challenging to manage the rendering at runtime because the visuals are weighty with lots of feathering but I found better ways to structure things and still keep vector level quality. Stack: Assets & components were illustrated in figma Animation & Databinding for JS runtime done in Rive Dev: Matthew McGillivray
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Good animation is about making motion fun to watch. (I've learned, because I've been animating for 46 years) Here’s the difference: Enough drawings can get you smooth, fluid steps. But strategic poses can turn them into a dance. Here’s how to make the shift: 1. Good timing makes the movement feel alive. 2. Natural movement travels in arcs, not straight lines. 3. Don’t be afraid to exaggerate movement and expression. Drawing simple motion is easy. Animating for mastery takes strategy and dedicated practice. Which one are you focused on right now? Do you have a creative child that would love to learn animation? Kids & Teens Animation Academy is especially for them: https://lnkd.in/gPjnzFRQ
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Animation Pro Tip 223 Stop watching your favourite animator's work and start interrogating it. Think of this truth; “copying a master’s movement gives you a duplicate. Deconstructing it gives you a voice.” Thoughts?… well… I used to download clips from my heroes and scrub through them frame by frame until my spacebar wore out. I wasn't looking to steal the character design. I was hunting for the "cheats." The one frame where they broke the laws of physics for impact. The exact frame they chose to hold to sell the emotion. The specific spacing that turned a walk cycle into a personality. That’s the secret sauce they don't teach in tutorials. The goal isn't to animate like them. It's to learn why their choices worked so you can make choices that work for your own work. If you haven’t yet; - Pull apart the masters’. - Study the math of their emotion. - Then put it back together in a way only you can. Then relax and witness greatness in your pieces. ☺️✌🏾 #animationtip #animationprocess #2danimation #animatingwithselormx #animatorsofinstagram #framebyframe #animationcommunity #animatorslife #animationart #motiondesign #animationschool #rigging #characteranimation #traditionalanimation #animationworkflow #animtips #animationmentor
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Most students enter the 3D animation field expecting creativity to be enough. The reality? Creativity is just the starting point. What actually builds a career in 3D animation: — Daily, consistent practice — Learning to handle render failures without giving up — Understanding technical fundamentals like topology and rigging — Patience through long project timelines The students who make it aren't always the most talented, they're the most disciplined. If you're a student considering this path, go in with open eyes. The field is rewarding, but it rewards those who stay committed. Explore more: rkfma.com | rkcsm.com | rkaad.com
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Designed and coded this Isometric Card Component. Used SVG and motion to animate it, learning motion from Manu Arora learned about SVG Path animation & will try the other color too The Process: → Designed it in Figma & Prototyped it to understand the animation → Copied the SVG from Figma and pasted it into the code → Used motion to add the animation to it. #motion #designengineering #react #gsap #tailwindcss #svganimation #prototyping
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Leveling up my Spine2D skills! ⚙️🚀 Taking a step back to do some foundational practice using the official Spine documentation tutorials. For this warm-up, I tackled this mechanical platform animation. The biggest takeaway from this exercise? Less is more. I specifically focused on avoiding over-keyframing to keep the mechanical movement from feeling stiff. I also heavily leaned into core animation principles like staging and anticipation, giving the platform a deliberate, heavy "hold" before the big, snappy push upward. It’s amazing how finding the exact right amount of frames and nailing the timing can give so much weight and personality to a simple lever. Just a quick warm-up as I get to know the software's intricacies before jumping into our complex character rigs! #Spine2D #Animation #GameDev #2DAnimation #TechArt #GameArt #Rigging
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A lot of people in the animation industry are looking for ways to earn a little more on the side. But most artists don’t realise something important. The skills you already have are valuable to people trying to learn. Rigging. Character animation. Storyboarding. Modelling. Character design. Any creative discipline. If you’re already working in the industry in any capacity, you’re in a unique position, your experience is exactly what beginners are looking for. And there are thousands of aspiring artist trying to learn these skills right now. On Friday, March 27th at 6pm (London time) I’m hosting a free live webinar where I’ll show you how to turn the skills they already have into a teaching income. I’ll also be sharing what I learned while building Lupin House Animation, and how you can use the same ideas to start earning an extra $1000+ per month. This webinar is open to anyone in animation or a related creative field, 2D, 3D, motion design, storyboarding, character design, and more. Save your spot below and join us live on March 27th. https://lnkd.in/e6gpB_e4
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Creativity & Patience in Animation What Animation Taught Me About Growth Animation looks fast on screen, but behind every few seconds of motion are hours of drawing, corrections, and adjustments. One lesson animation teaches is patience. You cannot rush smooth movement, just like you cannot rush personal or career growth. Every frame matters. Every small improvement matters. The same applies to our careers and creative journeys — progress may feel slow, but consistency builds results. What skill or profession has taught you patience the most? #framebyframe #Animation
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