I'll take two actors and some celluloid over A.I. any day. I'm not afraid of machine learning technologies, they're extremely helpful in CG and animation specifically. However, in my limited experience in animation/mocap workflows, having a groundwork understanding of cinematic language is essential. And you don't build that foundation by engaging with AI first. #MakeArtGreatAgain -- keep your sandbox as small as possible!
CG Animation Requires Cinematic Language Foundation
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AI Tools: Copilot Cowork: Microsoft's agentic AI assistant powered by Claude Claude: Anthropic’s AI that can now show interactive diagrams and charts in chat OpenAI Codex: OpenAI’s coding assistant, now with automations and customizable themes Replit Animation: Turn text prompts into animated videos
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As promised — the full workflow behind "The Last One." Every node. Every model. Every decision. Here's how a 15-second cinematic AI commercial gets built inside ImagineArt: → Seedream v4.5 for character and location stills → DALL-E 3 for scenes requiring precise compositional control → Reference image chaining to maintain character consistency across shots → Seedance 1.0 Lite for atmosphere and character animation → WAN 2.2 Turbo for the hero food macro sequence The biggest lesson from this project: knowing when to switch models is the skill. No single model does everything. The workflow is the craft. 🔗 Full workflow: https://lnkd.in/dhFBRHKu #AIWorkflow #GenerativeAI #AIFilmmaking #ImagineArt #PromptEngineering #CreativeTechnology #AIArt
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Been experimenting around AI animations lately for work and realized that we are just in the early stages of teaching with AI. Here's a quick animation that was done in less than 5 minutes. I imagine it would traditionally take at least a couple days to model the vial, textures and liquids. Add in some text and maybe a voiceover and combine it with a couple more clips and you got a learning module ready to go. Would be happy to teach a small intro workshop for others if they are interested!
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One of the best animated Ai assisted flows I’ve seen yet. Strong illustration style & chill pacing. Mind you I don’t know what is being used or the design/processing pipeline. Thoughts?
After our first AI animation test, we couldn't just leave it there. So we kept going. This is the next part, same world, same characters, but pushed further. Watching it come together frame by frame has been one of the most exciting creative processes we've experienced at Syscroft Studio. There's something special about seeing an animated story evolve through AI. It doesn't feel like a tool anymore, it feels like a collaborator. We're just getting started. This world has a lot more to tell. 👇 What do you think happens next? Missed Experiment #1? Watch it here: https://lnkd.in/dzc-PrDb
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After our first AI animation test, we couldn't just leave it there. So we kept going. This is the next part, same world, same characters, but pushed further. Watching it come together frame by frame has been one of the most exciting creative processes we've experienced at Syscroft Studio. There's something special about seeing an animated story evolve through AI. It doesn't feel like a tool anymore, it feels like a collaborator. We're just getting started. This world has a lot more to tell. 👇 What do you think happens next? Missed Experiment #1? Watch it here: https://lnkd.in/dzc-PrDb
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Stable Video Diffusion Explained for Developers Stable Video Diffusion is an AI model that turns images into short videos using diffusion techniques. It predicts motion between frames to create smooth video sequences. This opens new opportunities for developers in AI-generated media, animation, and creative applications. Learn practical AI and generative tools: https://meander.training/ #AI #MachineLearning #GenerativeAI #StableDiffusion #Developers
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🔬 Visualizing Biological Impact Using Generative AI As an experiment in AI-driven visual storytelling, I created a short 3D cinematic animation that simulates the internal physiological impact of beer consumption — specifically fat cell expansion and cholesterol accumulation. The objective was not just creative output, but structured prompt engineering to control: • Character design (anthropomorphic beer model) • Environment simulation (microscopic bloodstream & adipose tissue) • Cause-effect animation logic (carbohydrate energy → fat cell enlargement) • Cinematic constraints (static 9:16 framing, depth-of-field control, volumetric lighting) • Controlled narrative dialogue in Telugu for regional engagement This project demonstrates how text-to-video AI systems can be guided with: Hierarchical prompt structuring Conditional action logic Environmental state transitions Visual consistency constraints Output quality optimization (UE5-style rendering cues) The result is a short-form cinematic health awareness animation generated entirely using AI-powered text-to-video workflows. This highlights an emerging intersection of: Generative AI Prompt Engineering Simulation-based storytelling Health-tech visualization Short-form algorithmic content design Interested in exploring how structured prompt design can drive controllable generative outputs at scale. Would appreciate thoughts from the AI community. 🎬 Made with AI (Text-to-Video Generation + Structured Prompt Engineering) #AI #GenerativeAI #PromptEngineering #3DAnimation #HealthAwareness #DigitalCreativity #ContentCreation #Innovation
Beer Inside Your Bloodstream (3D Animation)
https://www.youtube.com/
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I've spent time talking to animation professionals about what AI actually does to a feature pipeline, in terms of what survives contact with a real production. The answer is messier, and more modest, than most are claiming. I have complicated feelings about this technology from a moral standpoint, as do many of us, particularly around natural resource consumption and the environmental load. Anyone in our industry advocating for AI use should be honest that efficiency gains on one end of the pipeline don't exist in a vacuum. As workers, we are told that the genie is out of the bottle. But techno-optimists saying "this technology exists, deal with it" is one thing; claiming "these outcomes are inevitable" is different. The second one is a choice disguised as a fact, and the people telling artists that resistance is futile have a stake in artists believing that. I wrote this brief because I think the window to shape how this technology gets governed is open but narrow. Questions about who captures any gains, who sits at the table when new production infrastructure is being designed, should be asked. Artists and practitioners who engage with those question now will have more leverage than those who engage with it after the pipeline is built around them. The brief is called The Governance Window, and even though it's analytical, it comes from a clear conviction: the outcomes of this transition are not written yet. https://lnkd.in/e4Sfu_z9
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Well said!!