Scaling 3D Content Production with Adobe Substance 3D Assets

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How do you scale 3D content production without compromising quality or speed? Discover how Adobe rebuilt its Substance 3D Assets pipeline with OpenUSD and automation, generating over 55,000 renders in just three months. https://lnkd.in/dPpGePVK

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Hi Pierre. Thanks for the article. An interesting read. However, OpenPBR support appears to be missing in the latest Substance to Maya plugin. So I can't graph to OpenPBR networks. Will this support be added soon? I'd like to test ASAP. Is OpenPBR supported in other DCC plugins?

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