VFX Breakdown – 3D Environments & Green Screen Here’s a look at several music videos I created using Unreal Engine: - Shot on green screen - Camera tracking for precise alignment - Creation and integration of photorealistic 3D environments - Compositing for better integration of characters into the sets The advantage: achieving high-quality images with a much faster render time than a traditional pre-calculated engine — allowing me to save valuable time in post-production. This breakdown showcases my personal approach across different clips. #VFX #UnrealEngine #3D #Compositing #Breakdown ⚠️ Disclaimer I truly believe LinkedIn is a platform to share and exchange with kindness. • Constructive and well-argued feedback is always welcome. • However, hate speech or disrespectful comments have no place here. Please respect everyone’s work: we can’t please everyone, but we can always communicate with intelligence and respect.

All the work looks so awesome! How do you find extracting render passes in Unreal as opposed to a pre-calculated renderer? Do you feel like you get the same flexibility?

awesome work thanks for sharing 👍

Inspiring visual style 🙂

Really cool breakdown, Stéphane! Love seeing how all the pieces come together to create such seamless visuals. Love how Unreal can be used like this rather than just architecture and game building ;D

Great work! This is my favorite usage of Unreal Engine and the quality achieved looks great, well done Stéphane!👏💪

Un travail de fou ! 👊🏼

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