Zero lines of code. 100% playable. The gap between "open-weight" and "proprietary" is closing faster than we think. I recently put a single NVIDIA DGX Spark to the test to see how an open-weight language model would handle game development from scratch. The result? This fully functional game, generated without me having to write a single line of code. The efficiency of these models on high-end hardware is often underestimated. We are entering an era where the hardware's power, combined with open-weight flexibility, democratizes complex software creation. Are you still relying solely on proprietary models for your development workflows, or have you started integrating open-weight alternatives? #OpenSourceAI #NVIDIA #DGXSpark #LLM #SoftwareDevelopment #GenerativeAI
Impressive! The pace at which open-weight models are matching proprietary performance is truly game-changing for developers. Exciting times ahead powerful hardware + open models could redefine how we build and innovate. Ronnie Sheer
Nano Dimension•964 followers
4wNice implementation but ...A. Sadly, there is little correlation between building a simple game and actually working on production code.B. these type of benchmarks have been part of the training sets for a while now. Probably used for the training of this model as well. Therefore there is a good chance it is overfitted on this, and just remembers the code.