Grateful to Agustin Chavarria for giving me the opportunity to explore and test the Carbon Fiber Plugin Suite inside my DAW (FL Studio). In this video, I experimented with KSHMR loops alongside FX plugins from the suite - Analog Memory and ChronoVerb, pushing them beyond their default character to sculpt a vintage lo-fi tone, drenched in a reverb-heavy hall space, finished with a subtle touch of ValhallaVintageVerb on the master bus. What stood out to me is how flexible these tools are when it comes to sound shaping, whether you’re aiming for clean modern textures or deliberately imperfect, nostalgic atmospheres. This is just the beginning. I’ll soon be testing more plugins from the Carbon Fiber ecosystem and will be sharing a dedicated video on how I use them for game sound design, especially for cinematic, ambient, and interactive audio workflows. Thanks again to Carbon Fiber for the trust and support. Looking forward to diving deeper. #GameAudio #SoundDesign #MusicProduction #FLStudio #PluginReview #GameDevAudio #LoFi #CinematicSound #AudioPlugins
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Scenes and shots are the building blocks of any film. Automat Studio is structured around those same ideas, bringing traditional filmmaking concepts into an AI-driven workflow. This short tutorial shows how to create scenes and build shots within them, keeping your work grounded in familiar cinematic structure while you experiment visually. It’s a quick walkthrough, designed to help you move from ideas to images without friction. https://lnkd.in/ewGu_Eg9
How to Create Scenes and Shots in Automat Studio
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Cinema is usually framed as a creative pursuit or an engineering problem. We don’t see it that way. This JBL Professional spec ad wasn’t built to sell a product. It was built to test whether a fully engineering-driven filmmaking pipeline could outperform traditional workflows without losing cinematic soul. So we ran the experiment for real. Code-based rendering. Algorithmic compositing. Film-accurate color science. Finished frames—not tests, not demos. Some shots came entirely from our custom rendering system written in ADA programming language. One followed a traditional CGI path, purely to keep us honest. Every frame passed through the same film-science pipeline emulating Kodak Vision3 stocks at a photochemical level. The takeaway wasn’t just speed. It was trust in the frame, in the process, and in what cinema can become when math and emotion work together. Full breakdown on the Vorton website. Link in the comments below 👇 #Vorton #JBL #Cinema #VFX #CGI
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STMaps are often reduced to simple warping tools, but they can do much more. In this video, I explore creative ways to use STMaps in Nuke, focusing on practical compositing scenarios rather than textbook workflows. If you’re an intermediate or advanced compositor looking to push your Nuke skills further, this might change how you think about STMaps.
HOW TO USE STMAP AND UV PASS CREATIVELY IN YOUR COMP | VFX VIBE
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no matter your After Effects skill level, you need to be following the Jake In Motion YouTube channel. He doesn’t just teach you how to do x,y or z, but also shows ways a seemingly basic tool or technique can be used to create motion design that punches way over your weight class. https://lnkd.in/gDAnZpmG
The 12 Days of Scriptsmas continues! 🎄 For Day 4, we are speeding up the most tedious part of typography animation. Introducing Split Text. 🎁 Breaking a paragraph into separate lines or words usually involves endlessly duplicating and repositioning layers. This tool lets you select any text layer and break it into characters, words, lines, or paragraphs instantly. The new layers are positioned perfectly and parented to a null controller so you don't lose your layout, and the original layer is preserved and disabled just in case. Watch the demo and download it for free here: https://lnkd.in/gh57nNMS
INSTANTLY Break Text Apart | Free After Effects Script
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📢 𝐒𝐨𝐮𝐧𝐝 𝐑𝐢𝐩𝐩𝐥𝐞 𝐰𝐢𝐭𝐡 𝐂𝐢𝐧𝐞𝐦𝐚 𝟒𝐃 𝐏𝐚𝐫𝐭𝐢𝐜𝐥𝐞 | 𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥 | 𝐕𝐅𝐗𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 Sound is vibration - and in 3D, it can become pure motion. 🔊✨ In this new tutorial, we explore a procedural approach to visualizing sound by creating a 𝐒𝐨𝐮𝐧𝐝 𝐑𝐢𝐩𝐩𝐥𝐞 in 𝐂𝐢𝐧𝐞𝐦𝐚 𝟒𝐃 using particles. Inspired by real acoustic waves, the setup transforms audio energy into flowing, organic motion that feels alive and responsive. This technique opens up endless creative possibilities, from clean and minimal motion graphics to energetic, audio-driven visuals for experimental VFX projects. 👉 Let’s get started! https://lnkd.in/gjJtrRv2 #Cinema4D #SoundVisualization #MotionDesign #ProceduralVFX #Particles #3DAnimation
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With a bit of gear and some improvising, you too can create a cinematic home studio. Here’s how I did it: I used a lamp in the background as a practical light and motivated it with my studio light (defused and honeycombed so the light was soft and didn’t spill beyond my subject). I only had one studio light, so I rolled out a white fabric to reflect light and fill the shadows on the left. My histogram was still reading too dark, so I turned on the overhead fan light. But that light was harsh, so I clipped the white fabric to the fan blades to diffuse it. This 4 shot sequence is an example of how the setup would look post-production.
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🚀 Take your #Cinema4D scenes to the next level with Advanced Distributions. Effortlessly arrange complex patterns like never before. 📐 Projected 2D Grid: Create crisp grids and wrap them flawlessly onto any surface. 🔶 Smart Hex Distribution: Scale perfect hex patterns automatically to match your objects.
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This breakdown shows the full CGI/VFX workflow behind the project — from raw footage to final composite. The process: • Plate preparation & scene analysis • Camera tracking in PFTrack • 3D scene setup, lighting, and integration in Blender • Compositing, cleanup, and final look in After Effects The challenge wasn’t complexity — it was believability. The goal was to make the unreal feel observational, as if it was captured, not created. #VFX #CGI #Breakdown #Adobe #Blender #AfterEffects #Compositing #3D #MotionDesign #StrangerThings #Netflix
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Check out ChronoFilter—it’s a powerhouse of filter engines and clippers ready for sound designing aggressive tones or taming wild sounds! At its core, ChronoFilter is a dual-engine spectral sculpting tool. You get two independent filter slots that can be routed in Series or Parallel, allowing for complex layering. But what really makes it sing is that each filter path has its own dedicated clipper engine, letting you drive and saturate specific frequency ranges before blending them back together. Plus, with the new update, you can now see the exact curvature of your filters in real-time. Here is the full power you have under the hood: 🎛 13 Filter Topologies: Modern SVF Ladder OTA Steiner Comb Diode Ladder Formant Phaser Tilt Shelf Modal Resonator LR Crossover Disperser Spectral 🔥 5 Clipper Topologies: Soft Saturate Hard Clip Foldback Sine Fold Chaos Clipper Coming soon January 2026. Let me know what you think of the new visual feedback! #sounddesign #gameaudio #audio #plugins #dsp #cpp #gamedev #audioengineering
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Back in the 2000s, websites were complete experiences. Art, design, animation, audio, and video coexisted with creative programming built for artists. There was no Flash site without its intro, its own interface, and its own music. Starting around 2003, many Flash designers began using full MP3s instead of short loops, making background music less repetitive and less tiring. Flash buffered those files progressively as they played, and the classic “Music On-Off” buttons evolved into small MP3 players where we could choose between multiple tracks. That shift opened the door from electronica loops to all kinds of musical styles. It also became a platform for many creatives who were both designers and musicians to showcase those sides of their work. This compilation brings together some of those projects. We will not interact with them. We will simply listen. Here are the profiles of several colleagues featured in this post: Dashiellsem Ponce de Leon (Flashlevel) Guido Rosso and Luigi Rosso (RealitySlip) Christopher D. (Sixtailer) Stas Udotov (Dworkz) Theodoros Gennitsakis (EllhnikoDesign) For a moment, we let the music play again, remembering a time when the web had a sound. And every site had a soul. #FlashDesign #Y2KWeb #DigitalArt #OldSchoolInternet #InteractiveDesign #RetroWeb #FlashEra #WebDesignNostalgia #Electronica #WebSound
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