Hey everyone, Nick, again through the artist photographer from Berlin. In today's video, we are going through the process of creating a digital twin of a restaurant with Gaussian splitting or I'm going to show you in three steps my approach of creating the interior of the whole restaurant, my capturing process of capturing the dishes. At the restaurant. So we have them as a virtual asset. And in the third step, we're going to go through the process of extending this scene with some 3D graphics. We're here in Berlin, no cone at the restaurant Klama. Very nice place to visit if you're in Berlin, come get some food. And as usual, if you like the video, subscribe, leave a like if you want to chat, write me a message at this address and I'll come back to you. Have fun with the video now. As I mentioned in the last video, precise photography is key to achieving strong visual fidelity. In the Gaussian slitting reconstruction. For this project, I captured the restaurant interior using a single full frame camera, a 14mm lens and a tripod. Sharpening and color correction of the images wells and necessarily to maintain strong depth of field. I close the aperture down to F-10 and walked through the entire space and taking the images. Beyond its interior, the restaurant offers beautifully crafted and carefully presented dishes, which are also very delicious. So on a separate day I scanned part of the menu. The dishes have to be captured while they were freshly prepared, so I built a small rig with free synchronized cameras that allowed me to photograph everything directly at the restaurant. To keep the framing consistent, I used 2 lasers as a simple aiming system to ensure that this estate properly positioned during the capture. It worked surprisingly well. This Rick made the scanning process much faster, allowing me to capture every dish in just a matter of minutes while preserving the freshness and presentation of the food. To create an immersive experience that can be accessed online on your phone or desktop computer. I got help from 2 very talented people, Hannahs and Leo. Both are exceptional 3D artist, technologist and Gaussian splitting enthusiasts. Hunters created the website and integrated the walkable tour with some information points throughout the scenes and some other features. The project is still in progress, but you can already access to it if you want. And we are continuously adding new features and refining the experience. For the menu experience, Leo created a beautiful interactive gallery that allows visitors to browse the dishes directly on their phone or desktop and get a better impression of the food before visiting the restaurant. I highly recommend visiting their websites of both Leo and Hannes and exploring their work. They're working on some very interesting projects and fields of immersive experience and Gaussian splatting. You find the links in the description. Check out the website please. Hunters huts also the idea of populating the scenes with some 3D rendered people. So we started doing first Test of creating synthetic Gaussian slats. Of people with motion blur in some cases so it looks like there will be in motion and fill the empty space to make it a bit more lively, natural. We still working on this but you can see where it goes. There's a funny coincidence. I was testing my multicamera Rick and created some scans of myself and completely unintentionally the lighting conditions match those of the restaurant almost perfectly. So got me thinking they're capturing some people under similar lighting conditions and placing them into scene. Could be an interesting way of populate otherwise empty environments.
The online viewer is incredible, I would possibly need this same display system for a project. Léo Mallet, do you offer an integration pack, or any other way to have this artistic and technical direction at the viewer level?
Is the scene online somewhere?