Narek Ghazaryan’s Post

I had a great conversation with Kane Boughazian about "what it really feels like to make films with AI" and here’s what director thinks about AI today: Kane has been in CG and animation for 25+ years. He’s seen every wave of change. From 2D vs 3D to now AI. His insights were brutally honest, practical, and exactly what filmmakers need to hear. 1. Here are the most interesting points: - AI feels like the early days of CG - When CG arrived, 2D animators hated it - AI is creating the same tension now 2. Studios are already deep into AI - Agencies/Production studios use AI platforms like (Drawstory) - They rely on AI for previs, pitches, concept art, and experimentation. 3. Storyboarding with AI is still hard for non-human characters - Car ads? Humans? Realistic Commercials can be storyboarded with AI - But fantasy characters, stylized worlds, non-humanoid creatures? - AI still struggles with that 4. But pitch decks? AI is a superpower - Directors visualizes full script using Drawstory - It dramatically upgrades the quality of pitch visuals - Directors increasingly pitch with videos, not static decks 5. What Directors want from AI tools - Consistent character design - Non-generic compositions - More control over angles, expressions, and storytelling beats - A tool that helps directors visualize the entire script Talking with filmmakers like Kane helps us build the best AI storyboarding platform the right way. If you're a director, animator, or filmmaker experimenting with AI - I’d love to have a similar conversation with you too!

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