🚀 MeshLib v3.0.8.226 is out! The latest release introduces powerful new geometry tools and expanded compatibility to boost your 3D workflows: ✨ Lattice structure generation for lightweight, high-performance designs 🌀 Swept volume creation for toolpath simulation 🧩 Viewer improvements with enhanced rendering and usability 📄 PDF export customization for richer reports ⚡ CUDA 13 support for faster processing Dive into the full list of updates here 👇 🔗 Read full Release Notes: https://lnkd.in/dWUEJH7u #MeshLib #3DGeometry #MeshProcessing #Release #CUDASupport #LatticeGeneration
MeshLib v3.0.8.226: New Geometry Tools and CUDA Support
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If anyone is interested in developing their skills in 3D Modeling, a quick thought based on my experience that might be helpful. 💬 Here are some tips for developing this skill: -Use references (proportions can make or break a model) -Learn how to manipulate Object Pivot Point -Learn how to manipulate object origin -Know how to check face normals -Learn how to use collections and instances -Less polygons makes changes easier
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🚀 Excited to share our new work at #ICCV2025 — T2Bs: Text-to-Character Blendshapes via Video Generation! T2Bs is a framework for generating high-quality, animatable 3D character heads directly from text, bridging the gap between text-to-3D generation (great geometry but static) and video diffusion models (dynamic but geometrically inconsistent). By leveraging deformable 3D Gaussian splatting, T2Bs aligns static 3D assets with dynamic video outputs — enabling coherent, expressive, and view-consistent 4D character generation. ✨ Highlights: Outperforms existing 4D generation methods in both accuracy and expressiveness Produces smooth, fully registered 3D geometries with realistic motion Paves the way for scalable morphable head models from text input 📍 Poster: Wed Oct 22, 11:15 a.m. – 1:15 p.m. (HST) Exhibit Hall I #1256 🔗 Project: https://lnkd.in/eZuGwvin 📄 Paper: arxiv.org/pdf/2509.10678 💻 Code: coming soon!
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Check out this procedural modeling setup in Houdini by Tinybugbot, featuring a robotic arm built using SDF-based height inputs for dynamic shapes and detail. 🦾 See more: https://lnkd.in/ga_gsMBS #Houdini #ProceduralModeling
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https://lnkd.in/gjuc7yxn I have been working to demonstrate the feasibility of vectorized GPU accelerated windowed space volumetric simulations on top of tensor environments. clockmill provides real time graphical simulation windows of "Conway's Game of Life" and 2D "Lattice-Boltzman Method" fluid flow; on top of `burn`, on top of rust. burn.dev 0.19.0 has recently dropped, with support for Tensor::unfold(). This permits the construction of no-copy folded window views; and that is the foundation for vectorized window-volume transition operations.
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I wanted to share a glimpse into the robust capabilities of InfoWorks ICM's 2D modeling engine by one of my favorite LinkedIn followers and an Autodesk customer. Mohamad Azzam! In his simulation snapshot, he is visualizing a stormwater scenario with SCS Type II rainfall profiles driving inlet connections to a 2D point source. The GeoPlan view highlights the drainage network overlaid on subcatchments, while dynamic graphs track rainfall intensity peaking at 0.4 mm/hr and resulting water depths stabilizing around 0.33 m—perfect for analyzing urban flood risks and exceedance flows. The seamless integration of 1D/2D hydraulics empowers engineers to optimize designs, predict inundation, and ensure resilient infrastructure. If you're tackling complex catchment modeling, ICM's precision and visualization tools are game-changers and one of my favorite tools. Azzam has made a great looking video to show this.
The power of InfoWorks ICM modeling 1D / 2D
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🚀 Qonic October Release is live! This release is all about 𝘄𝗮𝘀𝘁𝗶𝗻𝗴 𝗹𝗲𝘀𝘀 𝘁𝗶𝗺𝗲 and 𝘁𝗿𝘂𝘀𝘁𝗶𝗻𝗴 your model more. Here’s what’s new: 🧩 Saved Views: Save and recall your favorite model views instantly. 🧩 Chalk Tool: Sketch freely in 3D and turn lines into geometry or materials. 🧩 Extrude: Push and pull faces with precision snapping. 🧩 Copy/Paste Details: Reuse complex element details in seconds. 🧩 IDS Validation: Validate model data directly in Command Center. Watch the full release video for a quick tour! 👀 What do you think, which feature will save you the most time?
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ASAP FUNDAMENTALS COURSE Module 2: Model Building Highlights: Stepping through Modeling Process > Defining optical properties of system components > Applying properties to objects > Incoherent sources > Ray tracing > Evaluation / Analysis > Measurement of light in systems > Script usage in practice > Graphical visualization > Measurement processing and graphics > Apodization > The digitizer > Ray splitting controls & Monte Carlo tracing Enroll Today → https://lnkd.in/g5EUxB67
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#CurvAdapt is officially the first NexoNest product, #coming_soon It will be a #Rhino3d and #Grasshopper3d plugin — but something more than a tool. It helps designers perform building performance analysis for complex geometries — and it changes the way we think about building simulation.
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🌍✨ Get ready to dive into WorldExplorer! This tool generates fully navigable 3D scenes from text. First, it creates a stunning image, then adds more angles and voila—your scene comes to life with Gaussian magic! Check out the interactive viewer on their site where you can stroll through examples. It might not have the glam of some others, but hey, it's real! 💯 If you're rocking an RTX 3090, here’s the scoop: ⏱️ Frame generation: ~5 mins (speed mode) ⏱️ Full scene expansion: 6-7 hours Time to get exploring! 🚀 #3DArt #TechMagic
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📣 want to produce realistic dynamic 3d worlds (with >100 splats) our new project, VoMP, is the first feed forward approach to convert input surface geometry to volumetric sim-ready assets by assigning real world physics materials using physical simulation for producing dynamic 3d scenes with rich realistic interaction relies on spatially-varying physically-based mechanical properties throughout the volume of the object. these are typically laboriously hand-crafted for every object with much trial-error with VoMP we can now build realistic dynamic 3D interactive worlds powered by VoMP properties: - make a 3d gaussian splat or mesh or other representation environment interactive and run a robot through it, or - simulate dynamic 3D worlds with hundreds of deformable objects with collisions 🌐 Project: https://lnkd.in/eMj8m2DK 📜 Paper: https://lnkd.in/e7cTmv8s
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