🎮 Behind the scenes of a student game animation workflow We had the pleasure of collaborating with seven talented game development students 🎓 Teodora Veleva, Ilaria Lendaro, Robert Ernstson, Lisa Pörschke, Robert Pelleboer, Patricio Gutierrez, and Jip Verveda, who created the Metroidvania-style game "Filter Freak" as part of a semester-long project at Saxion University of Applied Sciences. Using Meshcapade, they captured and retargeted character motion and brought it straight into Unity to animate their game characters 🤖✨ All of this without a traditional motion capture setup. This behind-the-scenes video offers a closer look at their animation workflow and how they took their characters from concept to gameplay 💭 🧠 Study program: Saxion - Creative Media and Game Technologies 👏 Huge respect to the team for pulling this off end to end. We’re excited to see where you go next! #GameDev #3DAnimation #MotionCapture
Rivetting. Love seeing compute map to the physical world!
Impressive results and great collaboration, proud of our students! 👏 🎮